I understand that native Xbox 360 games will not run on Xbox One, but games developed using XNA should be able to run if Microsoft ports the CLR to Xbox One no?
The Xbox One: Hardware Analysis & Comparison to PlayStation 4
21–30 of 82 posts
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#22It looks like the Sony machine will be more expensive (or its profit margins will be a lot lower). The PS4 seems to have a lot more hardware under the hood than the One. Having said that, as I pointed out elsewhere, it's now how many things your device does, but how well it does the thing that'll define its function. If it's an entertainment system, it's how well it entertains people. If it's a videogame, it's how fu…
Exactly, the developer experience is very important, and hardware is only an issue if you're really pushing the limits. Differences in SDK made a huge difference in popularity between the PS3 and the 360. Since the 360 handled background music, matchmaking, and voice chat natively, devs had a huge head start over competitors on the PS3. Helping out the devs had a direct effect on the players' experience, which led to…
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#23Took me a while to discover the meat of the article was hidden inside a drop-down navigation system. I honestly nearly bailed thinking, "This is all there is?" What an awful idea. Thank goodness I saw it at the last minute.
Having said that, it is still bad design/usability. They could easily fix by keeping the model of separate pages for each topic, but moving the content from the drop down to an index at the bottom of each page, and also use prev/next buttons.
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#24It looks like the Sony machine will be more expensive (or its profit margins will be a lot lower). The PS4 seems to have a lot more hardware under the hood than the One. Having said that, as I pointed out elsewhere, it's now how many things your device does, but how well it does the thing that'll define its function. If it's an entertainment system, it's how well it entertains people. If it's a videogame, it's how fu…
I believe they used to make the previous console at a loss, because they generate most of their profits through the sales of games and accessories. I believe.
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#25Microsoft actually confirmed that 3GB will be reserved for the OS while only 5GB is available for games. Check out the video at 9:44
http://www.gameinformer.com/b/features/archive/2013/05/21/in...
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#26Took me a while to discover the meat of the article was hidden inside a drop-down navigation system. I honestly nearly bailed thinking, "This is all there is?" What an awful idea. Thank goodness I saw it at the last minute.
http://www.anandtech.com/print/6972/xbox-one-hardware-compar...
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#27- PS4 and XBox One are going to be similar hardware wise, with the PS4 having an edge in raw power and the XBox One having an edge in "cleverness" (e.g. memory caching) and power consumption (lower).
- Microsoft is re-using Hyper-V in a very awesome way(!).
- HDMI passthrough is Microsoft's "ace in the hole."
- Developers are going to have a great time this generation thanks to how similar the hardware is (identical in many cases).
I really want to know how Microsoft is able to run two hypervisors and offer GPU acceleration to both concurrently. Is this part of AMD's new CPU+GPU on one die magic, or is this something we'll see on the PC?
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#28I've had this setup (with a slightly slower AMD proc) for over 2 years, and I've been running BSNES, Dolphin, PCSX2, Nestopia, and MAME fairly regularly. Today's announcement informed me that I've been enjoying much of the next-generation gaming experience already, without any of the DRM Sony and Microsoft promise to include with their systems.
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#29It looks like the Sony machine will be more expensive (or its profit margins will be a lot lower). The PS4 seems to have a lot more hardware under the hood than the One. Having said that, as I pointed out elsewhere, it's now how many things your device does, but how well it does the thing that'll define its function. If it's an entertainment system, it's how well it entertains people. If it's a videogame, it's how fu…
Exactly, the developer experience is very important, and hardware is only an issue if you're really pushing the limits. Differences in SDK made a huge difference in popularity between the PS3 and the 360. Since the 360 handled background music, matchmaking, and voice chat natively, devs had a huge head start over competitors on the PS3. Helping out the devs had a direct effect on the players' experience, which led to…
Modern day indie developers are making products which we would have called AAA games in 1998 and many of them are selling extremely well (just see Kickstarter). I think they have a HUGE role to play this generation, and holding them hostage in the "app" sandbox will be a massive mistake.
If either Microsoft or Sony opened up their SDK to indie developers, and created some kind of arrangement where these developers could sell digitally for a fee, I think they will effectively "win" this round. And I do not mean "apps." I mean full power of the console level stuff.
Re: The Xbox One: Hardware Analysis & Comparison to PlayStation 4
#30Took me a while to discover the meat of the article was hidden inside a drop-down navigation system. I honestly nearly bailed thinking, "This is all there is?" What an awful idea. Thank goodness I saw it at the last minute.