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Kickstarter project raised $196K and stopped responding

kickstarter.com

81–90 of 120 posts

Re: Kickstarter project raised $196K and stopped responding

#81
The video features F. Komaya, Product Development Director at Bitwize SARL and Lead Designer for Crypteks Inc.

Bitwize is a web design company in Lebanon.[1] Sorry, but I'm not going to be sending money to someone in Lebanon no matter how good the CAD renders look.

[1] http://www.linkedin.com/pub/bitwize-sarl/62/b19/256

Re: Kickstarter project raised $196K and stopped responding

#82

Earlier quoted context omitted.

Looks like someone needs to start kickescrow.com

Which will then pivot into kickbitcoin.com

Oddly enough, it looks like bitcoin has an obscure feature (m-of-n transactions) which could be used for a group of arbiters (major backers?) to reach a consensus that a milestone has been reached and release funds for the next milestone. They could also use secret sharing to give the project the private key of a wallet with the funds.

Re: Kickstarter project raised $196K and stopped responding

#83
post #4

This seems insane that Kickstarter doesn't have a policy on this. Guess all investments have some level of 'risk' to them.

Kickstarter is not an investment, you get no equity.

An investment is risk, you are risking losing your money, but at the chance of making lots of money. That's what an investment is, in theory anyway, right?

Kickstarter tech projects, you are risking losing your money... for the chance to get a product that's worth about what you paid for it anyway? Where's the possible reward that's worth the risk?

Re: Kickstarter project raised $196K and stopped responding

#84

Earlier quoted context omitted.

>People have been using Kickstarter as a pre-order site which I think is not ideal in many cases. Kickstarter backs this perception. "In just 24 hours, 20,000 people bought an Ouya console — a product they had never heard of before yesterday." - Yancey Strickler - Cofounder/Head of Communications at Kickstarter [0] 0: http://www.kickstarter.com/blog/ouyas-big-day

Kickstarter is trying very hard to NOT back that perception. They have and continue to make changes to make it clear that Kickstarter is not a pre-order site. "Kickstarter is Not a Store" - http://www.kickstarter.com/blog/kickstarter-is-not-a-store

Kickstarter tries very hard to backpedal on that perception when it's about to blow up in their face. They made that "Kickstarter is Not a Store" blog post and the associated policy change after the press showed interest in the seedy side of Kickstarter; I forget what the exact catalyst was because it was some time ago.

Re: Kickstarter project raised $196K and stopped responding

#85

There is a simple solution to this problem. Don't allow project creators to offer the project as a reward! It should be ok for people to try and fail with projects on Kickstarter. By preventing creators from offering the product as a reward backers will understand better that it isn't a pre-order system. It's an "I need money for this idea. It might work or it might fail but if you want to help me try, give me money"…

Unfortunately, this project creator hasn't provided any proof that the money was spent working on the product. If there were photos and records of work and progress being attempted, and at least some communication with the backers along the way, I suspect the tone and deposition of the comments would be different. It's a lot to read through, but there's pages of people just asking for transparency to see the status a…

Their FB page hasn't been updated since 2011, and their Twitter account is deleted.

There isn't anything even resembling progress updates.

Re: Kickstarter project raised $196K and stopped responding

#86
post #3

I'm surprised this isn't a more-common outcome of things on Kickstarter. Seems like the perfect "market" to peddle vaporware without consequence.

There's actually a fair amount of this, we just don't hear about most of the projects that go silent or otherwise implode.

Re: Kickstarter project raised $196K and stopped responding

#87
post #51
post #20

Earlier quoted context omitted.

Maybe even only release 50% of the funds initially and hold the rest in escrow until a given set of circumstances are met. That way the users are exposed to less risk knowing they could get half of their funding back. On the downside, if this keeps happening, users aren't going to back as many projects, and fewer projects will be successfully funded (which may or may not actually be a bad thing).

Starting by only giving them the amount of money they said they needed would be nice. 196 000$ of a 12 000$ goal, that's ridiculous, and very tempting to just disappear away with.

The trouble is that, particularly with physical products, being overfunded often means the project does need more money up-front than originally estimated. For example, they may need to change their production process to one that has higher upfrunt costs but allows for higher volume.

Re: Kickstarter project raised $196K and stopped responding

#88
post #67

Earlier quoted context omitted.

What's interesting about this situation is that if people complain (as some have) to their credit card companies and the charges bounce then kickstarter gets hit with a chargeback fee in addition to the money that was paid in. I've seen chargeback fees of between $25 and $35 per transaction.

Kickstarter doesn't get hit with these fees since Kickstarter isn't processing/receiving the payments. It appears to me that money goes directly to the project owner's Amazon Payments account, so any chargebacks would land there as well. Even if Amazon lays the blame for the chargebacks on Kickstarter, they're probably safe. Since they're still in business, it's pretty safe to assume their overall chargeback rate is…

"It appears to me that money goes directly to the project owner's Amazon Payments account"

Interesting I didn't know that.

"Even if Amazon lays the blame for the chargebacks on Kickstarter, they're probably safe."

Given what you have said though what would be the scenario where they could even do that? If someone is setting up (as you've pointed out) an account with amazon payments then where does amazon have standing to do anything with kickstarter?

Re: Kickstarter project raised $196K and stopped responding

#89

I'm actually surprised it took this long for someone to "take the money and run". It seemed like one of the major issues with kickstarter, and I'm surprised they don't seem to have given it much thought.

It didn't. Off-hand, HanFree and Lockpicks by Open Locksport are both confirmed to have taken the money and run by the project creator, and ZionEyez and a whole bunch of others have simply gone silent.

Re: Kickstarter project raised $196K and stopped responding

#90
post #16

The project has reached a $196K funding while the initial goal was "only" $12K. Maybe Kickstarter should limit the amount of money to this initial goal, or at least to twice the amount of this goal. If a project looks promising, more people are likely to pledge for it. But if Cryptrade thought $12K was enough to develop their project, that's probably all they actually needed. And $12K is both less tempting for Cryptr…

As soon as I saw how much over the minimum it had gone, I too had the same thoughts.

However I am not so sure about a kickstarter imposed maximum, as certain projects (say non physical goods) can grow indefinitely (in terms of the quantity of the product given out) but have a minimum amount before they are able to bring the product to market.

I think it is more useful for the creator of the kickstarter to set a minimum and optional maximum.

I also quite like the idea of holding some amount in escrow until progress has been made (maybe anything over twice the minimum or similar).

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