Notwithstanding all the hype and legitimate positives of crowd sourcing, this is the very real negative side. Kickstarter gives unfettered access to funds, which more often than not is required by a given project, and they indemnify themselves and further remove themselves from the funding transactions (a legal requisite for anyone not wanting to be tied up in litigation for the rest of their known life). Perhaps the…
Maybe even only release 50% of the funds initially and hold the rest in escrow until a given set of circumstances are met. That way the users are exposed to less risk knowing they could get half of their funding back. On the downside, if this keeps happening, users aren't going to back as many projects, and fewer projects will be successfully funded (which may or may not actually be a bad thing).
Kickstarter project raised $196K and stopped responding
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Re: Kickstarter project raised $196K and stopped responding
#52Part of their description was the following... Is the Crypteks USB™ Patented? Definitely! Patents covering the unique locking mechanisms as well as iterations for future implementations of varying possible internal electronics have been filed with the USPTO with international coverage. Crypteks Inc. reserves all rights with respect to the use of Logos & Slogans as well as the design concepts and iterations covered un…
Re: Kickstarter project raised $196K and stopped responding
#53This seems insane that Kickstarter doesn't have a policy on this. Guess all investments have some level of 'risk' to them.
As far as I can tell, they basically want backers to be comfortable with 100% risk. I think this is a reasonable position.
Best case, I think, is we'll have some federal law requiring obvious and visible disclaimers on these sites that you might lose your money.
Worst case, they impose some kind of transparency restrictions and rules on the developers.
Re: Kickstarter project raised $196K and stopped responding
#54Earlier quoted context omitted.
Then what's the incentive to participate at all? Would backing a project be equivalent to a 12 month high interest loan? Or, equivalent to an IPO where "backers" get a certain percentage of the company (which I'm sure opens a massive legal mess). I don't think most people have a problem with projects failing. It's when creators take the money and don't appear to even attempt to produce the product that something is w…
>> "Then what's the incentive to participate at all?" Someone believes they can create a product you want. They can only create it if you give them some money to get going. The incentive is a product you want getting built. Do you want this thing enough that you're willing to risk $10 backing it? I think for a lot of people that's enough incentive.
Re: Kickstarter project raised $196K and stopped responding
#55Earlier quoted context omitted.
How do you mean, they don't offer that kind of separation? It's very easy to back a project without ordering the product; simply don't select a backer reward level when confirming your pledge.
I think those should probably be two separate steps for most projects. General funding to get the research going, making the prototype etc, then as a second step, allow the ordering of the actual product. There might be projects where this is unfeasible, but in general it would be good to separate the creation of the product and the manufacturing/distribution process. It would be safer for everyone involved, and for…
Take a look at the OGRE board game project, for example. The game hasn't changed significantly since it was published I'm the 70s, but the kickstarter was successful enough that the manufacturing became much more complicated than planned.
The great success of Kickstarter is that it's a one-size-fits-all crowdfunding platform. You can only get so much oversight that way.
Re: Kickstarter project raised $196K and stopped responding
#56It seemed like one of the major issues with kickstarter, and I'm surprised they don't seem to have given it much thought.
Re: Kickstarter project raised $196K and stopped responding
#57Earlier quoted context omitted.
Since Kickstarter gets a 5% cut, they have no incentive to limit the amount of funding.
They have a huge incentive to keep backers comfortable with using Kickstarter. Too many "scamstarter" projects and it's their brand which takes the hit.
Re: Kickstarter project raised $196K and stopped responding
#58Earlier quoted context omitted.
Are failed startup founders also stealing millions of VC money? KS is a risk-investment, not a preorder webshop.
But startup founders are accountable to the VCs. They have to provide updates and let the VCs know what it is they've been doing with the money. If the KS project fails, it fails. But to not provide some sort of update to backers is a serious problem.
The founders of this project did little more than sign on once in a while to say "its not ready yet, but should be ready soon". Now they've disappeared and there's no accountability for all that money. As an investor, I would at least like to learn from this experience and see where it went wrong and what could have done better. Instead the only lesson I can take away from this is don't trust strangers on the internet.
Re: Kickstarter project raised $196K and stopped responding
#59Earlier quoted context omitted.
Since Kickstarter gets a 5% cut, they have no incentive to limit the amount of funding.
They have a huge incentive to keep backers comfortable with using Kickstarter. Too many "scamstarter" projects and it's their brand which takes the hit.
Re: Kickstarter project raised $196K and stopped responding
#60Earlier quoted context omitted.
I think those should probably be two separate steps for most projects. General funding to get the research going, making the prototype etc, then as a second step, allow the ordering of the actual product. There might be projects where this is unfeasible, but in general it would be good to separate the creation of the product and the manufacturing/distribution process. It would be safer for everyone involved, and for…
That only makes sense for tech kickstarters. Most kickstarter projects don't have any R&D to speak of, and anyhow many production delays are the result of the manufacturing logistics that a wildly successful kickstarter results in. Take a look at the OGRE board game project, for example. The game hasn't changed significantly since it was published I'm the 70s, but the kickstarter was successful enough that the manufa…
That's true, but this project sure did. I'm not suggesting more oversight, I was saying that the crowd's expectations should be better managed, and that maybe there could be two levels of commitment for a lot of projects. A first level where the project owners get money to prove they can pull it off, and a second one where actual things are ordered and delivered - if and where applicable of course.