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Craftstud.io - A Game to Make Games (now in beta)

craftstud.io

51–57 of 57 posts

Re: Craftstud.io - A Game to Make Games (now in beta)

#51
post #50
post #49

Earlier quoted context omitted.

My experience so far: http://pastie.org/7724611 Tried installing mono-complete, but still not working.

And those packages are installed: http://pastie.org/7724640

Never mind. Fixed by:

$ apt-get install libsdl-mixer1.2

Re: Craftstud.io - A Game to Make Games (now in beta)

#52
post #21

Looks very cool, but seems to require both wine AND mono :(

Nope, no Wine dependency, just Mono. The Linux package is very young so it has some bugs still, I'm still figuring it out. EDIT: Missing (unlisted in the .deb metadata for now) dependencies include: - libmono-system-windows-forms4.0-cil - libmono-system-core4.0-cil - libSDL-mixer1.2debian I'll update the package ASAP.

Is there somewhere you'd like us to report Linux issues? As it stands, the model creation is unusable, because when clicking the center mouse button, it spins very rapidly. The alternative (alt+left click) is the "grab window" shortcut in X, so that won't work either.

Re: Craftstud.io - A Game to Make Games (now in beta)

#53
post #26
post #7

Earlier quoted context omitted.

Very (pleasantly) surprised to see a full French localization. Would love to hear whether it was worth it, wondering if I should translate my startup materials. Anyhow, félicitations!

I'm French myself so it wasn't much of a thing; I've asked the community to help with contributing new translations and I just received a Hebrew one for the website and the German is in the works. Definitely worth it in my case, since as I have lots of young users who can't speak English.

Super, moi aussi. Still impressive - translating/maintaining our materials in French seems daunting even though I'm a native speaker. Perhaps it'll be more feasible with community involvement.

Re: Craftstud.io - A Game to Make Games (now in beta)

#54
post #48
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

This looks very cool. Were you also inspired by the Kodu Game Lab for Xbox 360? That game was probably one of the more enjoyable game making games I've played.

Nope, I only heard of it afterwards.

Re: Craftstud.io - A Game to Make Games (now in beta)

#55
post #52
post #21

Earlier quoted context omitted.

Nope, no Wine dependency, just Mono. The Linux package is very young so it has some bugs still, I'm still figuring it out. EDIT: Missing (unlisted in the .deb metadata for now) dependencies include: - libmono-system-windows-forms4.0-cil - libmono-system-core4.0-cil - libSDL-mixer1.2debian I'll update the package ASAP.

Is there somewhere you'd like us to report Linux issues? As it stands, the model creation is unusable, because when clicking the center mouse button, it spins very rapidly. The alternative (alt+left click) is the "grab window" shortcut in X, so that won't work either.

Yup, I'll fix this one ASAP. You can report other bugs at http://bitbucket.org/sparklinlabs/craftstudio - thanks a lot!

Re: Craftstud.io - A Game to Make Games (now in beta)

#57
post #55
post #52

Earlier quoted context omitted.

Is there somewhere you'd like us to report Linux issues? As it stands, the model creation is unusable, because when clicking the center mouse button, it spins very rapidly. The alternative (alt+left click) is the "grab window" shortcut in X, so that won't work either.

Yup, I'll fix this one ASAP. You can report other bugs at http://bitbucket.org/sparklinlabs/craftstudio - thanks a lot!

Awesome...thanks. Went ahead and bought a copy in anticipation of the fix ;-)
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