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Craftstud.io - A Game to Make Games (now in beta)

craftstud.io

41–50 of 57 posts

Re: Craftstud.io - A Game to Make Games (now in beta)

#41
I think I've read about it here on HN months ago. The current version looks very decent from the video. I'll surely will check it out. You've my full respect for pulling this off.

One question though: Why does it use an installer on OSX that requires me to enter my admin password?

Re: Craftstud.io - A Game to Make Games (now in beta)

#42
post #41

I think I've read about it here on HN months ago. The current version looks very decent from the video. I'll surely will check it out. You've my full respect for pulling this off. One question though: Why does it use an installer on OSX that requires me to enter my admin password?

Thanks :). I had to build an installer to check that you have Mono installed by running a "which mono" command and displays an error/info message otherwise. I could provide a separate download that doesn't but it's more work and my hands are already more than full so for now, I'm afraid that'll have to do :)

Re: Craftstud.io - A Game to Make Games (now in beta)

#43
post #37

Earlier quoted context omitted.

Not just yet but now that the beta is out, this will be my next big focus! I've been doing some technology tests already (see http://sparklinlabs.com/2013/04/craftstudio-beta-release-dat... and http://wars.sparklinlabs.com/ )

Fast response! Last question: How will this work if me and my friends want to sell our game? You might be asking why professionals are using a tool like craftstudio to push out a game. My friends aren't programmers. I'd rather them trying to figure out craftstudio than teach them opengl/webgl/direct3d. Lol.

Everything you build with CraftStudio is yours, entirely (as long as you're using only assets that you own the rights too, obviously) - See http://craftstud.io/terms for details. I wouldn't want to ruin a good platform by providing unfair terms.

Re: Craftstud.io - A Game to Make Games (now in beta)

#44
post #39

Is there a name for the 3D art style shown in the screens? It seems just like pixel art with small palettes applied to low polygon models. But I really like it!

Some call it boxy, others call it low-poly or "Minecraft-like". No generic name that I know of.

Re: Craftstud.io - A Game to Make Games (now in beta)

#45
post #42
post #41

I think I've read about it here on HN months ago. The current version looks very decent from the video. I'll surely will check it out. You've my full respect for pulling this off. One question though: Why does it use an installer on OSX that requires me to enter my admin password?

Thanks :). I had to build an installer to check that you have Mono installed by running a "which mono" command and displays an error/info message otherwise. I could provide a separate download that doesn't but it's more work and my hands are already more than full so for now, I'm afraid that'll have to do :)

Thanks for the quick reply. It's fine, I just wondered, since most "games" don't ask for these permissions, only annoying things like Adobe Flash wants it ;)

Re: Craftstud.io - A Game to Make Games (now in beta)

#46
Are you guys interested in teaching kids how to code/make games? Your visual method for scripting looks very similar to scratch (http://scratch.mit.edu/). Although I haven't used your program, it seems like it would make a natural stepping stone once kids have done everything they can in scratch.

I taught an extracurricular class on game making in scratch to elementary school kids for four years. Every year, there were one or two kids that seemed to have mastered scratch and were being held back by the program's limitations. I wish I had had your program so that I could have given them something more challenging.

Re: Craftstud.io - A Game to Make Games (now in beta)

#47

Are you guys interested in teaching kids how to code/make games? Your visual method for scripting looks very similar to scratch ( http://scratch.mit.edu/ ). Although I haven't used your program, it seems like it would make a natural stepping stone once kids have done everything they can in scratch. I taught an extracurricular class on game making in scratch to elementary school kids for four years. Every year, there…

Yup, teaching kids (and adults alike :)) is one of my motivation for CraftStudio. Scratch was a great advance back in the day (and their visual scripting system was definitely an inspiration for CraftStudio's own) but the Scratch platform is severly limited and I definitely believe CraftStudio would be a good upgrade for a lot of children (as an upgrade path from Minecraft too, since it shares some similarities). I know kids aged 10 to 15 are building actual little games with CraftStudio, so I'm definitely hoping to see that aspect of it grow more :)

Re: Craftstud.io - A Game to Make Games (now in beta)

#48
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

This looks very cool. Were you also inspired by the Kodu Game Lab for Xbox 360? That game was probably one of the more enjoyable game making games I've played.

Re: Craftstud.io - A Game to Make Games (now in beta)

#49
post #21

Looks very cool, but seems to require both wine AND mono :(

Nope, no Wine dependency, just Mono. The Linux package is very young so it has some bugs still, I'm still figuring it out. EDIT: Missing (unlisted in the .deb metadata for now) dependencies include: - libmono-system-windows-forms4.0-cil - libmono-system-core4.0-cil - libSDL-mixer1.2debian I'll update the package ASAP.

My experience so far: http://pastie.org/7724611

Tried installing mono-complete, but still not working.

Re: Craftstud.io - A Game to Make Games (now in beta)

#50
post #49
post #21

Earlier quoted context omitted.

Nope, no Wine dependency, just Mono. The Linux package is very young so it has some bugs still, I'm still figuring it out. EDIT: Missing (unlisted in the .deb metadata for now) dependencies include: - libmono-system-windows-forms4.0-cil - libmono-system-core4.0-cil - libSDL-mixer1.2debian I'll update the package ASAP.

My experience so far: http://pastie.org/7724611 Tried installing mono-complete, but still not working.

And those packages are installed: http://pastie.org/7724640
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