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Craftstud.io - A Game to Make Games (now in beta)

craftstud.io

31–40 of 57 posts

Re: Craftstud.io - A Game to Make Games (now in beta)

#33
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

Can we make multiplayer games with craftstudio?

Re: Craftstud.io - A Game to Make Games (now in beta)

#35
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

If you have any interest in perhaps using JSIL to cross-compile the .NET components of your engine, send me an email. It seems like it could simplify the maintenance of your web player (by eliminating the need for some code duplication). You could potentially consider moving the editor into the browser too, but that's more work. Anyway, this seems like a great tool. I like your emphasis on collaborative editing - too…

Thanks for the offer. I'd love to move the whole platform to the browser in the future, but I'll probably wait for WebRTC and WebComponents support to get better before I start looking seriously at it. If I find the time, I'll try to see how a JSIL port of the Web player compares to my handwritten approach, I might be surprised to see the result :) Thanks for the pointer!

Re: Craftstud.io - A Game to Make Games (now in beta)

#36
post #7

Earlier quoted context omitted.

Very (pleasantly) surprised to see a full French localization. Would love to hear whether it was worth it, wondering if I should translate my startup materials. Anyhow, félicitations!

> Very (pleasantly) surprised to see a full French localization. I looked around for translations, and couldn't find anything. What other languages are available? Great to hear the author built this with translation/localization in mind! It's simply not optional if kids are in the target audience. Fortunately it also means that imperfect or incomplete translations are better than none! children don't mind the occasio…

CraftStudio itself has well-maintained French, German and English translations. There are stubs or partial translations for Spanish, Polish, Portugese, Russian and Dutch.

If anyone feels like helping out, you can fork the translation repository at http://bitbucket.org/sparklinlabs/craftstudio-i18n (and http://bitbucket.org/sparklinlabs/craftstud.io-i18n for the website).

Re: Craftstud.io - A Game to Make Games (now in beta)

#37
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

Can we make multiplayer games with craftstudio?

Not just yet but now that the beta is out, this will be my next big focus! I've been doing some technology tests already (see http://sparklinlabs.com/2013/04/craftstudio-beta-release-dat... and http://wars.sparklinlabs.com/)

Re: Craftstud.io - A Game to Make Games (now in beta)

#40
post #37

Earlier quoted context omitted.

Can we make multiplayer games with craftstudio?

Not just yet but now that the beta is out, this will be my next big focus! I've been doing some technology tests already (see http://sparklinlabs.com/2013/04/craftstudio-beta-release-dat... and http://wars.sparklinlabs.com/ )

Fast response!

Last question: How will this work if me and my friends want to sell our game? You might be asking why professionals are using a tool like craftstudio to push out a game.

My friends aren't programmers. I'd rather them trying to figure out craftstudio than teach them opengl/webgl/direct3d.

Lol.

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