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Craftstud.io - A Game to Make Games (now in beta)

craftstud.io

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Re: Craftstud.io - A Game to Make Games (now in beta)

#3
CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature.

Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released...

Among other things, I redesigned the whole interface, added a physics engine (BulletXNA) and build a Web player (using Three.js and Lua.js) to allow playing CraftStudio games right in in the browser: http://store.craftstud.io/games

If you have any questions, technical or otherwise, I'll gladly answer them.

Re: Craftstud.io - A Game to Make Games (now in beta)

#5
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

Great job, man. I highly recommend you allow people to subscribe to it on a monthly payment system. Or, unfortunately, you won't be making enough money to pay bills off of downloads alone.

Don't let anything stop you!

Re: Craftstud.io - A Game to Make Games (now in beta)

#6
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

I assume that you're using C# given that the physics engine is BulletXNA. What process do you use to translate games to run in JavaScript?

Re: Craftstud.io - A Game to Make Games (now in beta)

#7
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

Very (pleasantly) surprised to see a full French localization. Would love to hear whether it was worth it, wondering if I should translate my startup materials. Anyhow, félicitations!

Re: Craftstud.io - A Game to Make Games (now in beta)

#10
post #7
post #3

CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…

Very (pleasantly) surprised to see a full French localization. Would love to hear whether it was worth it, wondering if I should translate my startup materials. Anyhow, félicitations!

> Very (pleasantly) surprised to see a full French localization.

I looked around for translations, and couldn't find anything. What other languages are available?

Great to hear the author built this with translation/localization in mind! It's simply not optional if kids are in the target audience. Fortunately it also means that imperfect or incomplete translations are better than none! children don't mind the occasional spelling or style error.

Barrier to exploration is what it's all about. It's scary exploring a new user interface in a language you don't understand (great example is the stereotypical "japanese hi-tech toilet" scene in a sitcom). Even a few not-quite-right word-for-word translations builds confidence as to what a button or command _probably_ does, and also what it most probably will _not_ do (say, exit without saving :P).

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