Craftstud.io - A Game to Make Games (now in beta)
11–20 of 57 posts
Re: Craftstud.io - A Game to Make Games (now in beta)
#12Letting people mix a newbie-friendly visual programming language and Lua is a great idea.
You should consider enabling mipmapping -- it would make distant objects stop flickering as much, and usually improves performance as well.
Re: Craftstud.io - A Game to Make Games (now in beta)
#13Great job, perhaps you're project will get me into game-creation ;-)
Good luck anyhow!
Re: Craftstud.io - A Game to Make Games (now in beta)
#14Different options but I think I'll be a really good platform (binaries are due to release really soon, you can build the code today though)
Re: Craftstud.io - A Game to Make Games (now in beta)
#15Re: Craftstud.io - A Game to Make Games (now in beta)
#16http://www.polycode.org/ also uses Lua and is Open Source. Different options but I think I'll be a really good platform (binaries are due to release really soon, you can build the code today though)
Re: Craftstud.io - A Game to Make Games (now in beta)
#17Re: Craftstud.io - A Game to Make Games (now in beta)
#18Re: Craftstud.io - A Game to Make Games (now in beta)
#19CraftStudio is my real-time multiplayer "game to make games". I built it out of my own frustration with existing game-making tools and a desire to let everyone (gamers, most importantly) make their own games. Minecraft was an obvious inspiration to its blocky, pixelarty nature. Here's the full announcement for the Beta with an overview of the changes: http://sparklinlabs.com/2013/04/craftstudio-beta-is-released... Am…
Anyway, this seems like a great tool. I like your emphasis on collaborative editing - too few tools consider team workflows; some aren't even compatible with revision control!