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Tearable Cloth Simulation in JavaScript

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Re: Tearable Cloth Simulation in JavaScript

#132
post #98

Earlier quoted context omitted.

Code is also in that demo.

Sure but reading a code dump of a (potentially) complex algorithm is far from the best introduction to a subject. Especially given no other context whatsoever.

And not a single comment (other than the license header) in that code...

Re: Tearable Cloth Simulation in JavaScript

#133

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

I don't think anyone genuinely finds this impressive. People simply up-vote because it's written in JavaScript and allows for some immediate clicking gratification. Which, I agree, is sad. (And will be vehemently denied.)

I wouldn't really mind if this phenomenon didn't drain attention and resources from other technologies.

Re: Tearable Cloth Simulation in JavaScript

#134
post #66

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

Yes, I would find it impressive. Problem is, there's about a 5% chance I'd ever get to downloading and running it. Especially since it very likely wouldn't be compiled for mac or linux (the only systems I have) and I very very likely wouldn't feel inclined to compile it myself. That's why we love javascript demos. We're lazy sods.

First, people have done similar things in Flash and Java applets before. At the time, both of those technologies allowed for running things inside the browser.

Second, I am pretty sure that if someone have done this in another language (Python, Ruby, F#) and provided a platform for easy delivery and sandboxing, the most common response would be "we don't need this, this is stupid".

Re: Tearable Cloth Simulation in JavaScript

#135

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

Its refreshing to see this is in a scripting language that works on any browser. Take it as inspiration and do something better.

Re: Tearable Cloth Simulation in JavaScript

#136

Earlier quoted context omitted.

I agree. I think many people here are childish in their motivation. By acting in this churlish manner they try to show how great they are. To bolster their own self image. Sad.

Don't be preposterous. How is arguing that reworking existing code for the web isn't that interesting 'bolstering self image'? Are the people anonymously agreeing with me also ego-driven? You should consider that your post has zero content other than making a personal attack, which couldn't be said for the one you're criticising.

Look, I wasn't talking specifically about your post. I'm irritated with the tone here, in general. Live and let live, let people be interested in what they are interested in. I will probably look back at what I am interested in now, 10 or 20 years from now and consider it a little backward. I hope so.

Re: Tearable Cloth Simulation in JavaScript

#137
post #39
post #33

Somebody should put this on the App Store with 10 textures for $0.99 and extras if you buy more. It would sell like crazy.

Maybe? Hard to tell - doesn't work on my iPhone. Also most apps without a marketing budget seem to be DOA these days unless they get featured by Apple or come from an established dev.

Would love counterexamples from the downvoters.

Re: Tearable Cloth Simulation in JavaScript

#138

Earlier quoted context omitted.

In a child comment you refer to this as "a game physics 'Hello World'." But that's what it is. Would you be impressed if I posted a rails CRUD app? So condescending, dismissive, and of course the top voted comment :/ I'm sorry you think that. I don't mean to be critical of the developer in any way. I was merely remarking that from my perspective, just being on the web isn't enough to be novel or interesting.

What rrreese was trying to say is that HN is not here solely for your convenience. Your comment became "THE" comment in this thread. And I would like you to ask yourself the following: "Is the world a better place with or without my comment?"

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