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Tearable Cloth Simulation in JavaScript

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Re: Tearable Cloth Simulation in JavaScript

#111
post #76

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

This is what I don't understand - a lot of these WebGL demos as well are largely equivalent (minus some pixel shader stuff that couldn't be done back then) to OpenGL stuff that was being done back in 2000.

What exactly don't you understand?

People wanting to port stuff to new domains?

Excitement about the web being a feasible platform for running 3D stuff?

People learning about old stuff for the first time and doing experiments with the language available to them?

Re: Tearable Cloth Simulation in JavaScript

#112

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

> Without wishing to appear negative

One way that would have avoided sounding negative, and which (I HOPE) would have got you a lot more upvotes, would have been to say something like "This is a nice demo! Here's some further reading for these algorithms {CITE}, and here are some other implementations if different languages {CITE}", with a bit of discussion of where you used them and the problems you solved.

Personally, I'd much rather see someone's implementation of something that yet another {article I don't like}.

Re: Tearable Cloth Simulation in JavaScript

#114
post #98

Earlier quoted context omitted.

I don't think the issue is that it's unimpressive if you're familiar with the domain. The issue is that, for what's actually been linked to, it's little more than a video showing some pretty interaction. For a HN crowd interested in learning more about the domain, a blog post or something actually talking about it would be more appropriate and something that people can actually learn from. A demo isn't something that…

Code is also in that demo.

Sure but reading a code dump of a (potentially) complex algorithm is far from the best introduction to a subject. Especially given no other context whatsoever.

Re: Tearable Cloth Simulation in JavaScript

#115

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

[deleted]

Re: Tearable Cloth Simulation in JavaScript

#116
post #110
post #65

Earlier quoted context omitted.

you might want to check this tutorial out: http://gamedev.tutsplus.com/tutorials/implementation/simulat... which is what this thingy seems to be based on...

Excellent tutorial, thanks! I just tried submitting it to HN but it was auto-killed for some reason. Any idea why?

Depends what you mean by "killed" but your submission won't be accepted if there is already a duplicate one with the same url.

Re: Tearable Cloth Simulation in JavaScript

#117

Earlier quoted context omitted.

I agree. I think many people here are childish in their motivation. By acting in this churlish manner they try to show how great they are. To bolster their own self image. Sad.

Don't be preposterous. How is arguing that reworking existing code for the web isn't that interesting 'bolstering self image'? Are the people anonymously agreeing with me also ego-driven? You should consider that your post has zero content other than making a personal attack, which couldn't be said for the one you're criticising.

HN isn't just for totally new things. Lots of people wouldn't be aware of the existing stuff you mention.

So what if you and a bunch of other people have been long familiar with similar stuff? When you say it "isn't that interesting" you're just saying that it isn't that interesting for _you_.

[EDIT: "When you say" -> "When you say it"]

Re: Tearable Cloth Simulation in JavaScript

#119

If you like this, you'll love http://www.surgeonsimulator2013.com/ (there's a free Web playable demo available). A totally unrealistic surgery simulator where instead of cutting a cloth, you're thrusting scalpels and drills around the innards of a poor soul.

> Web playable demo

before anyone goes looking for it, it's "web playable" as long as you got the Unity3D plugin.

Re: Tearable Cloth Simulation in JavaScript

#120

Earlier quoted context omitted.

Congrats you're an experienced advanced/game/physics developer, whatever. This is childs play to you. I'm a lowly web developer, my day-to-day involves HTML templates, Photoshop mockups and HTTP requests ... so I find this sort of thing done on a platform I'm totally familiar with novel and interesting. I see no reason to apologise for that.

Nobody is asking you to apologise. I'm just saying that we already know what the web is capable of as a runtime. Why wouldn't this have been highlighted as a flash demo? Or as a java applet?

Definition "apologise": defend, explain, clear away, or make excuses for by reasoning. By criticising the response to the link, rather than anything to do with its technical implementation, you are asking people to apologise, either that or inviting agreement, or indeed disagreement. Unless you were hoping for no response at all?
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