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Tearable Cloth Simulation in JavaScript

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Re: Tearable Cloth Simulation in JavaScript

#81
post #33

Somebody should put this on the App Store with 10 textures for $0.99 and extras if you buy more. It would sell like crazy.

No, it wouldn't. It's engaging for about 2 seconds, and doesn't even begin to compare to the addictiveness of a successful game, even if you lumped a bunch of bogus social stuff on. I think this is only really novel to technical users looking through a lens of tech, though of course I think it's incredibly novel too. But addictive video games already do very realistic stuff around hair, cloth, and all sorts of things…

No wireless, less space than a Nomad. Lame.

This is slashdot's review of the iPod. It's a great example of techies completly under judging a new product

Re: Tearable Cloth Simulation in JavaScript

#82

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

In fact, I'd like it more if it was a compiled executable. A couple of weeks back I did something vaguely similar out of boredom on a sunday afternoon in C. It's quite simple, technologically speaking, but a lot of fun to play around with. Same here, it's not a great achievement but it's nice to look at. However, the whole fun originates in the responsiveness of the application and this being a browser implementation is horribly slow and unresponsive. Yes, we can do nice things on the browser today, but I have yet to see anything that ran fast enough to be useful while not eating all my CPU power in one big lump.

So, yes: I'd enjoy this a lot more if it was native code. And by the way, this is nowhere near a factor two of a compiled code implementation.

Re: Tearable Cloth Simulation in JavaScript

#83

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

It's not so much the novelty as the presentation that makes the difference, and I mean that as a positive thing.

Ignore the code/algorithm itself for a moment and look at everything else: we see the code first and the results underneath. It's inherently open-source and fairly accessible, because it's JS, and everyone is at least a little bit familiar with the language. Lastly, it can be tweaked and recompiled on the fly so playing with the code has never been easier. I don't recall actionscript working like that.

As far as I know, the closest other languages (that don't compile to JS) can come at the moment is something like the Go Playground, and in comparison the best it can do is a text-based Game of Life[1] or a non-interactive generated picture[2] (which can be combined to a graphical version of GoL I suppose). And even something as minimal as the Go Playground turns out to be pretty awesome when discussing bugs/ideas about Go on the internet, so even there it helps and I wish more languages had something like it.

[1] http://play.golang.org/p/6j5z_RNr0q (by Jan Mercl)

[2] http://play.golang.org/p/yOn9pQwEzJ (taken from the Go Tour - http://tour.golang.org/#35 )

Re: Tearable Cloth Simulation in JavaScript

#86
post #78

Without wishing to appear negative, I do find it odd the way that a technical crowd react to these online demos. Would you have found this impressive if it was a compiled executable? Because this is just the same thing, just running slower because it's on the web. It's not technically novel in any way. If you're curious about the algorithm, then take a look at the presentation 'Advanced Character Physics' by Jacobson…

This and your other comment make me really sad. For everything that is posted here on Hacker News, there will be many people who are familiar with it, who have domain knowledge. In a child comment you refer to this as "a game physics 'Hello World'." People who aren't familiar with this sort of thing find it really cool, hence the impressive number of upvotes. These online demos are accessible in the way some exe just…

In a child comment you refer to this as "a game physics 'Hello World'."

But that's what it is. Would you be impressed if I posted a rails CRUD app?

So condescending, dismissive, and of course the top voted comment :/

I'm sorry you think that. I don't mean to be critical of the developer in any way. I was merely remarking that from my perspective, just being on the web isn't enough to be novel or interesting.

Re: Tearable Cloth Simulation in JavaScript

#89
post #78

Earlier quoted context omitted.

This and your other comment make me really sad. For everything that is posted here on Hacker News, there will be many people who are familiar with it, who have domain knowledge. In a child comment you refer to this as "a game physics 'Hello World'." People who aren't familiar with this sort of thing find it really cool, hence the impressive number of upvotes. These online demos are accessible in the way some exe just…

In a child comment you refer to this as "a game physics 'Hello World'." But that's what it is. Would you be impressed if I posted a rails CRUD app? So condescending, dismissive, and of course the top voted comment :/ I'm sorry you think that. I don't mean to be critical of the developer in any way. I was merely remarking that from my perspective, just being on the web isn't enough to be novel or interesting.

What rrreese was trying to say is that HN is not here solely for your convenience.

Your comment became "THE" comment in this thread. And I would like you to ask yourself the following: "Is the world a better place with or without my comment?"

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