Holy flying batsh*t, that's great!
Tearable Cloth Simulation in JavaScript
11–20 of 159 posts
Re: Tearable Cloth Simulation in JavaScript
#12Is there any connection between this and http://subprotocol.com/verlet-js/ which was posted on HN a few days ago, or did you both happen to play with the same algorithm at the same time?
Re: Tearable Cloth Simulation in JavaScript
#13Pretty cool, I like how the result of the torn cloth is rather artist looking.
I used to study fine art, if you want to reference something original I always thought setting up a physics engine for creating scenes that you could reference in your painting would be cool, instead of having to acquire and damage the objects yourself.
Re: Tearable Cloth Simulation in JavaScript
#14Read that as "terrible cloth simulation."
Re: Tearable Cloth Simulation in JavaScript
#15This is awesome. I don't know what's more satisfying: actually tearing the cloth to pieces, or the fact that my 2009 13" macbook pro can run it smoothly without stressing the CPU.
Re: Tearable Cloth Simulation in JavaScript
#16This is better than popping bubblewrap paper. Amazing job.
Especially since more cloth is only a refresh away, whereas bubble wrap.... well, you only get so much of it at a time.
Re: Tearable Cloth Simulation in JavaScript
#17Much admiration.
Re: Tearable Cloth Simulation in JavaScript
#18This reminds me of the experiments of Glenn Murphy ( http://bodytag.org )
Re: Tearable Cloth Simulation in JavaScript
#19Is there any connection between this and http://subprotocol.com/verlet-js/ which was posted on HN a few days ago, or did you both happen to play with the same algorithm at the same time?
I'm actually not the developer. I just happened across it, enjoyed it a lot, and was surprised to find that it wasn't posted on HN yet.
Re: Tearable Cloth Simulation in JavaScript
#20This is truly awesome.