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The market for paid iOS apps isn’t dead

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Re: The market for paid iOS apps isn’t dead

#61
post #56

Earlier quoted context omitted.

Pay-before-play is a dead revenue model. The money flow in apps these days is in in-app purchase (pay for power ups), pay-after-trial, and in-app advertising.

The parent post just stated that he made 5-6k per month off of a single iPad app. Can you back up your claims with facts?

The parent also said that particular app is well established and that his newer apps do not fair as well. While paid apps might not be dead, they are significantly harder to get noticed these days as he also mentioned.

Re: The market for paid iOS apps isn’t dead

#62

Here is my app. Location based time tracking. https://itunes.apple.com/us/app/onsite-time-tracker/id470803... Here are my sales https://docs.google.com/spreadsheet/ccc?key=0Asp1Qlg4fVlzdFk...

That's low. My sales yesterday: http://i.imgur.com/9GxBLCX.png

You actually created an account, just to put down the op and share that you made 1300 bucks yesterday?

Re: The market for paid iOS apps isn’t dead

#63

Earlier quoted context omitted.

I'll have to think about it. I'm not sure if disclosing it puts me at any disadvantage, but I want to make sure I'm not overlooking something.

I think you've already disclosed it a few years ago. It's already a mature app for all I can see.

Looks like I did -- I'd totally forgotten about that.

The app is Portfolio: http://ipadportfolioapp.com/

It's a tool for presenting visual or audiovisual work to others (e.g., prospective clients) and is used by photographers, designers, sales reps, florists, and pretty much any other field where that presentation is a key part of the job. The customer-facing appearance can be completely customized to match a business's branding while leaving the management bits out of sight.

It started out life as a tool for our photography studio to present more recent work to prospective clients since it's incredibly expensive to keep the print equivalents up-to-date. The original price was $9.99, which was bumped up to $14.99 after a couple months if I remember right. The current $12.99 price is only a few months old and is a result of the market leveling out a bit. In its first year or so the revenue was $10-15k per month, but the saturation of the App Store and the introduction of new app possibilities that dilute the ratings (e.g., magazines) has lowered it to its current revenue. It definitely won't last forever, but I believe it will continue to be worth my time for a while yet.

Re: The market for paid iOS apps isn’t dead

#64

Earlier quoted context omitted.

AdWords. They're the only ones I've ever personally had a positive return from. At least as near as I can track it.

I've considered that, but the last time I tried you couldn't use the words iPhone or iPad in a Google Ad. Has that restriction gone away, or how do you work around it?

You can use those terms if you get permission from Apple. I can't remember the email address offhand, but there is one you can contact for approval.

Re: The market for paid iOS apps isn’t dead

#65
post #44

I have an app in the iOS photography category ranked about 100 in sales on iPhone and iPad. My monthly sales are $6000.00 US (after apple's cut) selling for 2.99. Not bad, I'm happy and all, but it's disappointing to think that there are only 100 developers in the photography category making more than 6000.00/mo (assuming that they have only one app) The user interface that iTunes provides on the phone, tablet and de…

And don't forget that many of the top 100 are Apple, Adobe, and large magazines.

Re: The market for paid iOS apps isn’t dead

#66

Here is my app. Location based time tracking. https://itunes.apple.com/us/app/onsite-time-tracker/id470803... Here are my sales https://docs.google.com/spreadsheet/ccc?key=0Asp1Qlg4fVlzdFk...

Thank you for sharing - for me ,this was an interesting view of the economics of a niche app. I happen to be a user of your app myself, which makes it even more interesting. I downloaded your app as part of your free promotion that you mention in the spreadsheet. I have since recommended your app to several colleagues, of which several paid for the app, so your promotion was probably successful. I also use a similar…

Glad you like the app.

Short term plan is to add invoicing features. Long term plan is to add a cloud team backend that has a subscription.

Re: The market for paid iOS apps isn’t dead

#67

Here is my app. Location based time tracking. https://itunes.apple.com/us/app/onsite-time-tracker/id470803... Here are my sales https://docs.google.com/spreadsheet/ccc?key=0Asp1Qlg4fVlzdFk...

That's low. My sales yesterday: http://i.imgur.com/9GxBLCX.png

I agree. Sales for my app are low. I make way more as a contractor. I suspect your app has to be in the top 1%, it's exponential more money.

Re: The market for paid iOS apps isn’t dead

#68

Here is my app. Location based time tracking. https://itunes.apple.com/us/app/onsite-time-tracker/id470803... Here are my sales https://docs.google.com/spreadsheet/ccc?key=0Asp1Qlg4fVlzdFk...

what did you do (if anything) to get 270.2 in apr (apr is not even finished yet)? and 155 in mar? why are some months missing?

I am putting the months I will collect the money. The 270 collected at the begining of April was from sales in February.

I got picked up on app advice in February, and got about 10,000 free downloads. That had positive effects.

The missing months is cuz i made the app free for a few months.

Re: The market for paid iOS apps isn’t dead

#69

Earlier quoted context omitted.

The parent post just stated that he made 5-6k per month off of a single iPad app. Can you back up your claims with facts?

The parent also said that particular app is well established and that his newer apps do not fair as well. While paid apps might not be dead, they are significantly harder to get noticed these days as he also mentioned.

> The parent also said that particular app is well established and that his newer apps do not fair as well.

Wrong. The parent post claimed that the higher cost app $12.99 led to much higher revenue than the lower priced apps at FREE with ads and $.99 to $1.99 cost. In fact so much so that the parent post wrote that no more low cost premium or premium apps would be developed.

Please, do your research so as to not waste people's time correcting you on this website.

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