People make purchasing decisions based partially on price... I'm not sure why (or how) Marco is trying to refute that fact.
The market for paid iOS apps isn’t dead
11–20 of 69 posts
Re: The market for paid iOS apps isn’t dead
#12Earlier quoted context omitted.
I'm curious. What kind of marketing have you done? Or do you only rely on the app store?
I'm highly ranked on organic search (#1 for most terms), have paid ads, pursue articles when the opportunity arises (these have historically helped a lot), limited giveaways, and watch google alerts for mentions of the app and respond as appropriate. The main app is generally in the top 30 grossing for its category, and I've found being high in that to be self-reinforcing. Being in the primary field the app is for ha…
Re: The market for paid iOS apps isn’t dead
#13I understand things look different from his vantage point, but I just don't see a healthy market in what he wrote - I see a dying one. With the climb getting steeper and the asking prices getting higher, that just shrinks the potential market for paid apps more and more. That helps a culture of not buying apps (other than games) keep growing. To me, it seems clear where this will end.
Re: The market for paid iOS apps isn’t dead
#14Re: The market for paid iOS apps isn’t dead
#15Earlier quoted context omitted.
I'm highly ranked on organic search (#1 for most terms), have paid ads, pursue articles when the opportunity arises (these have historically helped a lot), limited giveaways, and watch google alerts for mentions of the app and respond as appropriate. The main app is generally in the top 30 grossing for its category, and I've found being high in that to be self-reinforcing. Being in the primary field the app is for ha…
Where do you put ads?
Re: The market for paid iOS apps isn’t dead
#16I put my first app into the App Store last July and had it selling for free until 2 months ago when I set it to $1.99. People continued to buy it even though I don't advertise it. After that success (2 figure revenue!), I built another app and put it on the App Store for $9.99. People are downloading that as well. I admit that I am making more off of contract work, but based on my estimates the App Store converts rea…
Congrats on the success!
Re: The market for paid iOS apps isn’t dead
#17Earlier quoted context omitted.
I'm highly ranked on organic search (#1 for most terms), have paid ads, pursue articles when the opportunity arises (these have historically helped a lot), limited giveaways, and watch google alerts for mentions of the app and respond as appropriate. The main app is generally in the top 30 grossing for its category, and I've found being high in that to be self-reinforcing. Being in the primary field the app is for ha…
And for the less performing apps?
Re: The market for paid iOS apps isn’t dead
#18Earlier quoted context omitted.
I'm highly ranked on organic search (#1 for most terms), have paid ads, pursue articles when the opportunity arises (these have historically helped a lot), limited giveaways, and watch google alerts for mentions of the app and respond as appropriate. The main app is generally in the top 30 grossing for its category, and I've found being high in that to be self-reinforcing. Being in the primary field the app is for ha…
What App is this? If you don't mind me asking?
Re: The market for paid iOS apps isn’t dead
#19Marco seems to make this unjustified and unelaborated assertion that price has no bearing on popularity, and the only differentiation between prices in free vs. paid. I'm not sure why this would be so for the App Store. Purchasing software, like purchasing any product, is necessarily a balance between utility and price. I, as a value-oriented consumer, have a finite amount of money that I wish to conserve, yet want t…
Re: The market for paid iOS apps isn’t dead
#20Marco seems to make this unjustified and unelaborated assertion that price has no bearing on popularity, and the only differentiation between prices in free vs. paid. I'm not sure why this would be so for the App Store. Purchasing software, like purchasing any product, is necessarily a balance between utility and price. I, as a value-oriented consumer, have a finite amount of money that I wish to conserve, yet want t…
The biggest issue with the app store is that apps are undifferentiated. They're all lumped into a big uniform grid and psychologically this communicates that they're all units of some kind of uniform commodity, when nothing could be further from the truth on the production side. At least in the old shrink wrap world you had a lot more ability to physically differentiate your product.
It also doesn't help that any random moron can post an inaccurate or unfair one star review of your app and that's the very first thing any prospective buyer sees.