I as well quit the industry because of this. While I never had it that bad (I knew I couldn't be productive after 8-9 hours so I just left at the time) nor was I ever 'attacked' for it, I can imagine I may have been overlooked on raises/promotions for it. But there is one good thing I would say about the industry. You LEARN ALOT. C/C++/AI/Shaders/Animation and the intrinsics of low-level hardware, all in a days work.…
Why your games are made by childless, 31 year old white men
31–40 of 177 posts
Re: Why your games are made by childless, 31 year old white men
#32I really, truly, honestly believe that above 9 hours a day for an extended period of time actually ends up hurting your development efforts. You want developers who come into work and WORK. Not work a little, check a little HN, work a little, eat, check a little Reddit. Living at work forces coping mechanisms like this on you because you really only have a finite amount of creative attention.
You'll find no disagreement anywhere on that point. The nature of the games industry is not based on any rational basis - the overwork is cultural, deeply ingrained, and completely irrational. People who are overworked for extended periods have negative productivity - you can't throw a rock without hitting a dozen studies that have proven this decade after decade. This sort of management and process is pure cargo cul…
The number of games jobs as a % that I see advertised is pretty high as well.
Re: Why your games are made by childless, 31 year old white men
#331. A belief that any obstacle can be overcome, any deadline met
2. One tool in the toolbox: I can personally make this happen by writing enough clever code
There is very little:
a. Has this been done before?
And even when that is present, a total absence of
b. How long did it take them?
As is said in the article, management selects people from the first group, and actively punishes anyone who asks questions.
Now, this latter may be true in any large industry where there's more money than sense, but so far my experience is that only in the games industry is this coupled with insane hours and a hit-driven industry that makes failure a guarantee of layoffs.
Re: Why your games are made by childless, 31 year old white men
#34I as well quit the industry because of this. While I never had it that bad (I knew I couldn't be productive after 8-9 hours so I just left at the time) nor was I ever 'attacked' for it, I can imagine I may have been overlooked on raises/promotions for it. But there is one good thing I would say about the industry. You LEARN ALOT. C/C++/AI/Shaders/Animation and the intrinsics of low-level hardware, all in a days work.…
"C/C++/AI/Shaders/Animation" is "a lot" to learn in a career?
Re: Why your games are made by childless, 31 year old white men
#35Re: Why your games are made by childless, 31 year old white men
#36This comes down to supply and demand - people want to work on games, and don't see a way to get a experience and/or a paycheck out of it outside the large companies. This isn't weird, because people aren't rational - I know plenty of people who took degrees in fields where the supply of labor outnumbers the jobs available, and thus work less than ideal hours, for less pay and more abuse than they should. I'd love for…
Some examples: the game that swept the GDC Choice awards was Journey, made by a small independent studio with an exclusivity deal rather than a more traditional publishing relationship. Minecraft is one of the best-selling games of all time: the XBox 360 version alone sold more than Gears of War 2, to give you a point of comparison. The average indie game won't see this level of success, of course, but neither will the average big-publishing mainstream game.
Re: Why your games are made by childless, 31 year old white men
#37I as well quit the industry because of this. While I never had it that bad (I knew I couldn't be productive after 8-9 hours so I just left at the time) nor was I ever 'attacked' for it, I can imagine I may have been overlooked on raises/promotions for it. But there is one good thing I would say about the industry. You LEARN ALOT. C/C++/AI/Shaders/Animation and the intrinsics of low-level hardware, all in a days work.…
"C/C++/AI/Shaders/Animation" is "a lot" to learn in a career?
Re: Why your games are made by childless, 31 year old white men
#38As someone with 5 years experience in the industry, this article is spot on the money for everything I experienced. It's a huge problem, both by discriminating against people unwilling or unable to put in ridiculous hours, and by driving away those talented women and men who are finally becoming experienced experts when they become so burned out they have to leave the industry. I worked in games for 5 years. I no lon…
I'm a software engineering student about to start an internship(Paid, 4 months) at a major game studio. I am considering applying for a job once I complete the internship if everything goes well. I would like to see if the studio where I will work has a decent workflow. If not I would be willing to tough it out as a generalist programmer while trying to apply to other jobs that interest me in another industry. The id…
I know you have to start your career somewhere, but keep that in mind.
Re: Why your games are made by childless, 31 year old white men
#39I as well quit the industry because of this. While I never had it that bad (I knew I couldn't be productive after 8-9 hours so I just left at the time) nor was I ever 'attacked' for it, I can imagine I may have been overlooked on raises/promotions for it. But there is one good thing I would say about the industry. You LEARN ALOT. C/C++/AI/Shaders/Animation and the intrinsics of low-level hardware, all in a days work.…
Re: Why your games are made by childless, 31 year old white men
#40Using "white" as a casual negative adjective is weak. I can respect non-whites using it as a term of anger or hatred. We're all big boys. But seeing it used as a term of self-hatred leaves me feeling more than a little disgusted.
"Youth" and "maleness" were relevant. Younger people tend to be more "desperate" and willing to trade time and health to "make it" in their career of choice. They are also less likely to have young children. Males tend to be more passionate about the gaming industry.
But what is it about White people that makes them more likely to go into the gaming industry? Nothing, right? So it's not relevant to call it out in the title.