http://kotaku.com/minecraft-creator-we-did-not-pay-anyone-to...
Wow, some real schadenfreude going on there. I really don't understand some of the bile that follows Persson around. Are people really that fucking bitter that a guy who by his own admission is a complete klutz (programming and business-wise) can become so successful?
The Minecraft Creator Markus Persson Faces Life After Fame
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Re: The Minecraft Creator Markus Persson Faces Life After Fame
#32> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…
How could they? You can't do this on your Wii et al. Modern home systems are geared towards a strictly consumerist experience, not a creative one. This is one of the reasons the Raspberry Pi was created.
I can even use AIDE on my phone to write applications for my phone!
I have no idea why anybody claims we have less programming freedom than in the past.
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#33> “I have the ability to get code done, but I’m impatient and it’s scrappy as a result. Maybe that helped me with Minecraft, as it came quickly. But, well, at some point, I’d like to actually become a good programmer.” It's amazing that he doesn't consider himself to be a good programmer. In what other profession would someone as accomplished as Persson say that?
Quality of programming and success are not necessarily related.
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#34> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#35> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…
This story is incredibly common amongst my age group (40) in tech. What is the common story amongst those that are 30? 20?
But I also started earlier than most folks I know.
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#36What is the longevity of Minecraft? As a social sandbox game, people can play for a long time. We have a habit of treating games like movies, good for one time through, and perhaps most are. But what if some games are more like Legos, playable for years? Instead of a franchise (King's Quest I, King's Quest II, ...), what if there is some other extendable model, like buying a new Lego kit? I have no idea, but Minecraf…
I love the idea of Minecraft but never got into it, but KSP is irresistible to me. I just can't get enough of it. I wonder what it is about these open ended sandbox games that favours independent devs. Maybe it's the fact they don't rely on a massive ammunt of pre generated content, or even really a designed experience even. Instead they are based on a suite of components you then create content with yoursef. They're really toolkits, just as Leggo is.
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#37> Computer magazines of the day would print strings of code on their back pages, which could be transcribed by the reader to create a playable game, and this code-by-numbers task gave Persson his first experience of what would later become his profession. “My sister would read the lines out to me and I would tap them into the computer,” he says. “After a while, I figured out that if you didn’t type out exactly what t…
This story is incredibly common amongst my age group (40) in tech. What is the common story amongst those that are 30? 20?
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#38We have a Minecraft server running on an older Mac mini in the house, and my kids’ have friends — some local and some from other states — that log in and play with them. Sometimes they are all on Skype, talking to each other while they play. It is so cool, and fun to watch them all interacting in their Minecraft world together.
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#39Earlier quoted context omitted.
How could they? You can't do this on your Wii et al. Modern home systems are geared towards a strictly consumerist experience, not a creative one. This is one of the reasons the Raspberry Pi was created.
What about JS, or writing games in Haxe that compile to run in Flash (which, even if people hate it, is incredibly common). I can even use AIDE on my phone to write applications for my phone! I have no idea why anybody claims we have less programming freedom than in the past.
Re: The Minecraft Creator Markus Persson Faces Life After Fame
#40Earlier quoted context omitted.
Wow, some real schadenfreude going on there. I really don't understand some of the bile that follows Persson around. Are people really that fucking bitter that a guy who by his own admission is a complete klutz (programming and business-wise) can become so successful?
Hmm, I didn't really see any bitterness in the article (even in the tweets they list). Are you talking about the comments?