I was interviewed for this article, it looks like my comments were used well and relatively in context. That being said I definitely don't fit into the tech + art audience that was being defined in this article. It seems to be implied that there is a large amount of naïveté regarding art amongst techies, which is very true for the most part, and they're just looking to burn their piles of tech money on something pret…
As a museum technologist and someone who works daily harnessing technology to help make collection objects and exhibitions more accessible and open, I found this article to be a bit skewed. Granted, the thrust was on personal collecting habits of those in the tech sector, but I find the arts/tech community to be vibrant, passionate and invested. Just my 2 cents from the inside.
Does Anyone Here Speak Art and Tech?
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Re: Does Anyone Here Speak Art and Tech?
#32Maybe rich people from our generation want to put that money into starting new companies, philanthropy, or any number of other things. Why is art more important than any other good cause?
Re: Does Anyone Here Speak Art and Tech?
#33Re: Does Anyone Here Speak Art and Tech?
#34But why should tech people collect art? If I have few millions dollars to spare I will throw them at Tim Schaffer to make Psychonauts 2 ... games can use maecenates as well. And they are much closer to the heart and mind of the tech community. The only thing I can read in this article is "Moooom, flow of money bypassing my pockets".
Re: Does Anyone Here Speak Art and Tech?
#35But why should tech people collect art? If I have few millions dollars to spare I will throw them at Tim Schaffer to make Psychonauts 2 ... games can use maecenates as well. And they are much closer to the heart and mind of the tech community. The only thing I can read in this article is "Moooom, flow of money bypassing my pockets".
Yeah, exactly, when I was reading this article I had the feeling that art gallery people were considering mandatory for wealthy people to collect art. It doesn't give any reason on why they should.
Re: Does Anyone Here Speak Art and Tech?
#36I work in this space; sadly not in NY, but here's our project: http://www.seditionart.com
I'd love to see what your site is about but don't want to create an account just to do so... I don't even get in the front door before I know I want to leave. Just my 2 cents.
Re: Does Anyone Here Speak Art and Tech?
#37I was interviewed for this article, it looks like my comments were used well and relatively in context. That being said I definitely don't fit into the tech + art audience that was being defined in this article. It seems to be implied that there is a large amount of naïveté regarding art amongst techies, which is very true for the most part, and they're just looking to burn their piles of tech money on something pret…
Re: Does Anyone Here Speak Art and Tech?
#38Re: Does Anyone Here Speak Art and Tech?
#39Earlier quoted context omitted.
What role is deviantART [1] playing in tech+art in NYC and elsewhere? Is it considered significant by either party? [1] http://deviantart.com
deviantART has a reputation for being the most lowbrow of the popular art sharing sites on the Internet. It's all comics, bad photography, and fanart. No serious artist would put their work up there. Flickr is slightly more respected. Tumblr has the most respect among "real artists". Good coverage on the intersection between art and tech happens at http://rhizome.org/ & http://we-make-money-not-art.com/ .
Re: Does Anyone Here Speak Art and Tech?
#40I was interviewed for this article, it looks like my comments were used well and relatively in context. That being said I definitely don't fit into the tech + art audience that was being defined in this article. It seems to be implied that there is a large amount of naïveté regarding art amongst techies, which is very true for the most part, and they're just looking to burn their piles of tech money on something pret…
Not sure if any of these fit into your definition of art+tech, but I'm a huge fan of the stuff shown on Creative Applications (http://www.creativeapplications.net/). Joanie Lemercier's work also falls under this category (http://tumblr.joanielemercier.com/). Branden Hall is also doing a lot of interactive art pieces lately (https://vimeo.com/waxpraxis), and Manny Tan is doing some great visual stuff with various technologies as well (http://www.uncontrol.com/).
And since the individual post about it didn't get any love here the other day, the Flat Surface Shader project (http://wagerfield.github.com/flat-surface-shader/) is a great example of open-source pieces that others can fork and build off of that I hope we see a lot more of (in addition to designers and developers working on these types of projects together to begin with).
To that point, Chrome Experiments (http://workshop.chromeexperiments.com/) and Creative JS's tutorials (http://creativejs.com/tutorials/) are great introductions to what is possible for those wishing to delve into technical art. Nylllon (http://nylllon.com/) also does a good job of curating some great art+tech projects from time-to-time.