Making a Physical Product
11–20 of 134 posts
Re: Making a Physical Product
#12Why did the author write a rails app to run statistical experiments on what are easy to calculate probabilities? It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.
Re: Making a Physical Product
#13Re: Making a Physical Product
#14Re: Making a Physical Product
#15Ouch, two errors:
"noone" -> "no one"
"hands, as" -> "hands as"
Re: Making a Physical Product
#16"I spent a few hours hacking together a little rails app which would play out 100,000 rolls in a few seconds and tell me the chances of everything coming up. " Why did the author write a rails app to run statistical experiments on what are easy to calculate probabilities? It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.
The real question is why write a rails app? How does a web application framework help you roll dice?
Re: Making a Physical Product
#17"In space, noone can hear you roll! The fate of the galaxy is in your hands, as you race your friends to create (or destroy) planets. Who will be the first to 10? Only the dice know." Ouch, two errors: "noone" -> "no one" "hands, as" -> "hands as"
Re: Making a Physical Product
#18Re: Making a Physical Product
#19I liked this article and would like to see more like it. With the maker movement, Kickstarter, 3D printing, etc there now seems to be a lot more interest in making physical products. But the isn't a lot of public information about the costs and processes involved, compared to say the number of tutorials on how to build web app or a mobile app. I noticed that the actual cost of the 'product' is less than 40% of the to…
Last time I tried to price injection molding it was way too much.