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Making a Physical Product

b.jonw.com

11–20 of 134 posts

Re: Making a Physical Product

#12
"I spent a few hours hacking together a little rails app which would play out 100,000 rolls in a few seconds and tell me the chances of everything coming up. "

Why did the author write a rails app to run statistical experiments on what are easy to calculate probabilities? It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.

Re: Making a Physical Product

#15
"In space, noone can hear you roll! The fate of the galaxy is in your hands, as you race your friends to create (or destroy) planets. Who will be the first to 10? Only the dice know."

Ouch, two errors:

"noone" -> "no one"

"hands, as" -> "hands as"

Re: Making a Physical Product

#16

"I spent a few hours hacking together a little rails app which would play out 100,000 rolls in a few seconds and tell me the chances of everything coming up. " Why did the author write a rails app to run statistical experiments on what are easy to calculate probabilities? It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.

Maybe the rules are too complex to work out the probabilities directly. For example, landing on each property in Monopoly.

The real question is why write a rails app? How does a web application framework help you roll dice?

Re: Making a Physical Product

#17

"In space, noone can hear you roll! The fate of the galaxy is in your hands, as you race your friends to create (or destroy) planets. Who will be the first to 10? Only the dice know." Ouch, two errors: "noone" -> "no one" "hands, as" -> "hands as"

Fixed this. Thank you!

Re: Making a Physical Product

#18

$69 for 1 yr of a .com domain? You need to shop around more. But pretty inspiring! Good looking game!

$69 is the standard cost to backorder an expiring domain at namejet etc.

This is what happened. Luckily the domain happened to be dropping a few days after I decided I wanted it.

Re: Making a Physical Product

#19
post #6

I liked this article and would like to see more like it. With the maker movement, Kickstarter, 3D printing, etc there now seems to be a lot more interest in making physical products. But the isn't a lot of public information about the costs and processes involved, compared to say the number of tutorials on how to build web app or a mobile app. I noticed that the actual cost of the 'product' is less than 40% of the to…

Do you mind if I ask what was the quantity for your injection molded part, and what company you ended up going with.

Last time I tried to price injection molding it was way too much.

Re: Making a Physical Product

#20
Why make an iPhone app to keep track of planets owned when you could just make a simple paper based scorecard? Or am I missing something about the complexity of the game? An app might be useful but you want the game to be playable by the largest number of peopl possible and there could be some opportunity for recurring revenue from selling the scorecards.
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