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Show HN: I made a site for hosting/selling indie games

itch.io

41–50 of 80 posts

Re: Show HN: I made a site for hosting/selling indie games

#42
post #37

Earlier quoted context omitted.

"Off of"? Are you retarded or just american? (Reposted to bypass censorship.)

> Reposted to bypass censorship There's (usually) no censorship in HN, you are just getting downvoted, most likely because folks think your comment is impolite, uncalled for, and brings nothing to the conversation.

I wish I had more karma so I could downvote him too. :(

Re: Show HN: I made a site for hosting/selling indie games

#43
post #37

Earlier quoted context omitted.

"Off of"? Are you retarded or just american? (Reposted to bypass censorship.)

> Reposted to bypass censorship There's (usually) no censorship in HN, you are just getting downvoted, most likely because folks think your comment is impolite, uncalled for, and brings nothing to the conversation.

To be precise, there is some censorship on HN. Nevertheless, so far ve is just getting downvoted.

Re: Show HN: I made a site for hosting/selling indie games

#44
post #37

Earlier quoted context omitted.

> Reposted to bypass censorship There's (usually) no censorship in HN, you are just getting downvoted, most likely because folks think your comment is impolite, uncalled for, and brings nothing to the conversation.

I wish I had more karma so I could downvote him too. :(

Edited, sorry for that :)

Re: Show HN: I made a site for hosting/selling indie games

#45
I'm an indie game dev who has used Indievania for a previous release -- it's same kind of PayPal-powered setup, only they ask customers to tip them at time of purchase instead of taking a cut of every sale. Could you explain why I should consider using you instead of Indievania?

Re: Show HN: I made a site for hosting/selling indie games

#46
post #11

Earlier quoted context omitted.

All of those sites have a huge barrier to entry. If you were an indie game dev and you wanted to start selling your game immediately it is not possible with those sites. There is an entire market of tiny game developers who never would dream of selling their game on something like steam. This gives them the opportunity to host their game, and set a minimum price of say 0. Now they have the potential to make money off…

>off of Another idiot...

Let me ask you this; what kind if person has enough free time and is a large enough ass to go about calling people idiots for making minor grammatical errors? My guess is... an idiot.

Re: Show HN: I made a site for hosting/selling indie games

#47
post #26
post #20

Just for fun, I tried to pay $0.00 for X-Moon. I got a fun message that said: "Name your own price to get download access to X-Moon. There is no minimum price, pay what you want. Due to processing fees the minimum amount is 50 cents." I realize it can still be downloaded for free, but it's not really "no minimum, pay what you want".

As an alternative I would recommend showing a "+0.50$" bit when the amount entered is $0 or the difference if it is below $0.50. A tool tip could explain the "fee" - it'd be much friendlier than a pop up message.

If he could afford it, it would probably be best to either drop the fees altogether for prices of free games can honor their price, or otherwise set the minimum price to $1, so that the store at least doesn't collect more money than the dev himself.

Re: Show HN: I made a site for hosting/selling indie games

#48
post #28
post #5

Earlier quoted context omitted.

I used this cool project: https://github.com/rprichard/x11-canvas-screencast It definitely deserves some stars. It's based off of https://github.com/sublimehq/anim_encoder

"Off of"? Are you retarded or just american?

Retarded or just American? Are you retarded or just retarded?

Re: Show HN: I made a site for hosting/selling indie games

#49
post #11

Earlier quoted context omitted.

All of those sites have a huge barrier to entry. If you were an indie game dev and you wanted to start selling your game immediately it is not possible with those sites. There is an entire market of tiny game developers who never would dream of selling their game on something like steam. This gives them the opportunity to host their game, and set a minimum price of say 0. Now they have the potential to make money off…

>off of Another idiot...

[deleted]

Re: Show HN: I made a site for hosting/selling indie games

#50
post #10

Earlier quoted context omitted.

Not sure about Desura/GOG, but Steam has a vetting process. If you're not a game developer with a following, or if your first game doesn't meet their standards, you can't get onto their marketplace. You're also required to use their SDK and integrate some functionality into your game. Looks like with itch.io you can just upload your binaries. Also DRM. Some (small percentage of?) players would love to play games with…

Steam has Greenlight now, so you don't have to be "vetted" by Valve anymore. There are many other services already though that provide similar functionality, such as indie game stand, desura, etc. that have none of the restrictions you've mentioned as being a reason to not use Steam. So again, what makes this service compelling?

Greenlight is still a vetting process, just with a different mechanism. Suggesting that anyone can just get their game on Steam is flat out wrong. Really well made and polished games (see: Midnight Mansion from ActionSoft) fail to get noticed through either process all the time.

I have nothing to do with this service but I find it definitely compelling. Indie Game Stand only features one new game every four days (so even if you're accepted you likely have to wait to launch.) As for Desura, that looks like another good option, but is still quite a bit more involved.

If I made a game (a 48 Lundum Dare game like in the example page, for instance) and just wanted a way to put it out there immediately with little effort and no need to join a community or anything, itchio provides that option. That's what is compelling.

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