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Show HN: I made a site for hosting/selling indie games

itch.io

31–40 of 80 posts

Re: Show HN: I made a site for hosting/selling indie games

#31
post #5
post #3

How did you do the recording for the demo of the product? You got my upvote just for that.

I used this cool project: https://github.com/rprichard/x11-canvas-screencast It definitely deserves some stars. It's based off of https://github.com/sublimehq/anim_encoder

"Off of"? Are you retarded or just american?

(Reposted to bypass censorship.)

Re: Show HN: I made a site for hosting/selling indie games

#32
post #25
post #11

Earlier quoted context omitted.

All of those sites have a huge barrier to entry. If you were an indie game dev and you wanted to start selling your game immediately it is not possible with those sites. There is an entire market of tiny game developers who never would dream of selling their game on something like steam. This gives them the opportunity to host their game, and set a minimum price of say 0. Now they have the potential to make money off…

Smaller sites have a huge barrier to entry for consumers though. For a large percentage of gamers, myself included, if it's not on Steam, it might as well not exist. I'm far more hesitant to download/purchase from other services. The nice thing about steam is that: 1: They're established, I don't have to worry about my CC security 2: I can re-download forever* on any computer. It is impossible to overstate how big of…

I am far more likely to buy something on steam. However, you sometimes find motivated customers. I some how ended up watching a really long let's play of UnrealWorld at which point I really wanted to buy the game even though the registration process is a horrible the developer still got my money.

Re: Show HN: I made a site for hosting/selling indie games

#34
post #28
post #5

Earlier quoted context omitted.

I used this cool project: https://github.com/rprichard/x11-canvas-screencast It definitely deserves some stars. It's based off of https://github.com/sublimehq/anim_encoder

"Off of"? Are you retarded or just american?

Hopefully though, not more retarded than you. Man...

Re: Show HN: I made a site for hosting/selling indie games

#35
post #11
post #7

What is your use case for why this has a reason to exist, in a market that all ready feels over-saturated (Steam/Desura/GOG, etc)

All of those sites have a huge barrier to entry. If you were an indie game dev and you wanted to start selling your game immediately it is not possible with those sites. There is an entire market of tiny game developers who never would dream of selling their game on something like steam. This gives them the opportunity to host their game, and set a minimum price of say 0. Now they have the potential to make money off…

>off of

Another idiot...

Re: Show HN: I made a site for hosting/selling indie games

#37
post #5

Earlier quoted context omitted.

I used this cool project: https://github.com/rprichard/x11-canvas-screencast It definitely deserves some stars. It's based off of https://github.com/sublimehq/anim_encoder

"Off of"? Are you retarded or just american? (Reposted to bypass censorship.)

> Reposted to bypass censorship

There's (usually) no censorship in HN, you are just getting downvoted, most likely because folks think your comment is impolite, uncalled for, and brings nothing to the conversation.

Re: Show HN: I made a site for hosting/selling indie games

#38
post #22

Why confine this to games? I think the layout and format of the site is great, but I dont see anything about it that necessitates that particular vertical. Why can't I use this to sell my OSX app?

There's nothing stopping you from uploading an app. From the readme:

> Can I upload/sell other stuff besides a game?

> Sure. Got a game soundtrack or art book you also want to sell/distribute? Feel free to upload it as well.

Re: Show HN: I made a site for hosting/selling indie games

#39
post #10
post #7

What is your use case for why this has a reason to exist, in a market that all ready feels over-saturated (Steam/Desura/GOG, etc)

Not sure about Desura/GOG, but Steam has a vetting process. If you're not a game developer with a following, or if your first game doesn't meet their standards, you can't get onto their marketplace. You're also required to use their SDK and integrate some functionality into your game. Looks like with itch.io you can just upload your binaries. Also DRM. Some (small percentage of?) players would love to play games with…

Steam has Greenlight now, so you don't have to be "vetted" by Valve anymore.

There are many other services already though that provide similar functionality, such as indie game stand, desura, etc. that have none of the restrictions you've mentioned as being a reason to not use Steam.

So again, what makes this service compelling?

Re: Show HN: I made a site for hosting/selling indie games

#40
post #29
post #25

Earlier quoted context omitted.

Smaller sites have a huge barrier to entry for consumers though. For a large percentage of gamers, myself included, if it's not on Steam, it might as well not exist. I'm far more hesitant to download/purchase from other services. The nice thing about steam is that: 1: They're established, I don't have to worry about my CC security 2: I can re-download forever* on any computer. It is impossible to overstate how big of…

1. itch.io uses PayPal. Assuming you trust them, there is nothing to worry about. 2. itch.io provides the same mechanism. You are paying for the game, not the single download. 3. As long as you can re-download the game, then there is no reason to save the installer. Serials/keys are up to the discretion of the game developer and I don't see why giving the game developers control is a bad thing. I think most indie gam…

The developer doesn't need to do anything to enable steam updates. Steam just does a binary diff vs the master copy.

For 2 & 3, that's great, but to be honest there is a huge burden of proof - frankly, I don't really expect any random startup that doesn't even have a .com domain to be around in 5 years.

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