So few Mac games make it down the transom that I do take note when they show up on Steam's list. Ultratron was one of them, though I didn't buy it because it didn't seem like something I'd be into. Whether or not the game deserves to be a blockbuster, it indeed stinks when hard-working developers don't have much of a net or runway to finally craft the next big indie hit. That said, there still seems to be opportuniti…
I bought Ridiculous Fishing out of curiosity for the water-themed game mechanics, but it's a very poor game, specially with the coins/store crap. It was sitting at the top of featured games, makes me think it's success has more to do with the names behind it than the game itself.
If you read interviews with the creators, you'd see that they wanted a very tight reward loop for the game. They also wanted to be certain that no matter how you played, you'd always feel like you could make more progress.
As for "the names behind it"; it's a group of Dutch indie developers. It's hardly selling because of their names.
I'd like to see a more objective, reasoned post from you about why it's a "poor game".
One of the most important things I learned in life was how to more objectively evaluate something by asking if it was well made, used techniques properly, etc. You may not personally enjoy the game, but that does not make it a "poor game".
I think you should have said, "it appears to be a well-made game that clearly the creators spent years polishing, but the gameplay itself is not something I enjoy".