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When Game Development Stinks

jeffwofford.com

11–20 of 98 posts

Re: When Game Development Stinks

#11
post #6

What's a good source for information (reviews, let's plays, video reviews, etc) of best indie games? It's surprising just how uninformative some game websites are. That includes websites of the game devs.

[deleted]

Re: When Game Development Stinks

#12
post #4

> “But look at that AI… look at those colors… look at that particle explosion!” Unfortunately, while I admire all of these things, there's not good selling points for most consumers anymore. Because of AAA titles, people come to expect things like good AI and good explosions, and are only disappointed when their expectation aren't met. To truly break out in the indie gaming market, you've got have very unique gamepla…

[deleted]

Re: When Game Development Stinks

#13
On the strength of this article I downloaded the demo, and it was a long way away from "a visual lollipop of swirling color that leaves your eyes sparkling and pixelated for hours". In fact, it was deathly dull. I gave it five minutes and encountered nothing remotely resembling challenge or interest. The graphics aren't bad, but from the article I was expecting to be blown away; I saw nothing that hasn't been done five years ago.

Maybe their sales stink for a reason. Back to Touhou for me.

Re: When Game Development Stinks

#14

These games would most likely make money if he made them for mobile devices. Sadly he is making them for desktops where people expect triple A games and play only those. Cas, if you are listening... MOBILE!!!!!!

Cas didn't write Ultratron and mentions in the article he mainly writes flash and iOS games.

Re: When Game Development Stinks

#16
post #13

On the strength of this article I downloaded the demo, and it was a long way away from "a visual lollipop of swirling color that leaves your eyes sparkling and pixelated for hours". In fact, it was deathly dull. I gave it five minutes and encountered nothing remotely resembling challenge or interest. The graphics aren't bad , but from the article I was expecting to be blown away; I saw nothing that hasn't been done f…

I feel like I remember playing this game five years ago ... Maybe even eight years ago. In fact, yeah, I think this is a game from 2005 (maybe it was just recently released on Steam or something). It definitely felt like something new or at least very well done when I first played it.

Re: When Game Development Stinks

#17
post #6

What's a good source for information (reviews, let's plays, video reviews, etc) of best indie games? It's surprising just how uninformative some game websites are. That includes websites of the game devs.

[deleted]

Re: When Game Development Stinks

#19
post #10

These games would most likely make money if he made them for mobile devices. Sadly he is making them for desktops where people expect triple A games and play only those. Cas, if you are listening... MOBILE!!!!!!

Most mobile games don't make money either. He responded to that idea. http://www.puppygames.net/blog/?p=1369#comment-54311

I know they mostly don't make money, but his games are not the kind of games people play on desktop/console. Which tend to be sit down and play for a couple hours over voice with a bunch of friends.

Cas's games are more the grab an iPad and play for 20 minutes while waiting on the bus.

He would most likely have a better chance at breaking even in such an environment.

Re: When Game Development Stinks

#20
post #14

These games would most likely make money if he made them for mobile devices. Sadly he is making them for desktops where people expect triple A games and play only those. Cas, if you are listening... MOBILE!!!!!!

Cas didn't write Ultratron and mentions in the article he mainly writes flash and iOS games.

I thought Cas was a java programmer? Am I wrong?
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