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Show HN: My First iOS Game - Lumio

joannecdyer.com

31–40 of 49 posts

Re: Show HN: My First iOS Game - Lumio

#32
post #12

It's a girl! And a nice game! But why release exclusively on a platform controlled by an evil monopolist, considering you are apparently not seeking to shear the easily-parting-with-their-cash sheep that use it?

Down voted and I wish blacklisted.

Re: Show HN: My First iOS Game - Lumio

#33
post #17

Congratulations on your first iOS game! Have you considered taking it further and monetizing your hard work? You deserve to be rewarded for the entertainment you're providing.

Thanks for everyone's nice comments! I just made it to be a fun project not sure it's worth charging anything for :)

Btw, did you consider using Cocos2d-x (C++ and cross-platform)?

Re: Show HN: My First iOS Game - Lumio

#34
post #14

++ for sharing the source. Most people on HN would be able to checkout and build the app, so why not just use iAd and offer an in-app purchase to remove ads (1$) for the version in store? That way you could collect some revenue and subsidize the cost of the developer license.

Ads in an app is an immediate removal and a 1 star review.

Re: Show HN: My First iOS Game - Lumio

#35
Look great and thanks again for open sourcing it. I am also working on a fun iOS side project (as a break from the day job).

Do you have any recommendations for useful resources (books, websites, etc.) for somebody just starting off?

Re: Show HN: My First iOS Game - Lumio

#36
Thank you for publishing the source, its always great to go over a complete working app rather than just snippets. I think charging 99c and giving away the source could be a good strategy as it gets the developer community involved (with their valuable feedback) but still allows you to recoup a bit of money to cover your expenses.

Re: Show HN: My First iOS Game - Lumio

#37
post #14

++ for sharing the source. Most people on HN would be able to checkout and build the app, so why not just use iAd and offer an in-app purchase to remove ads (1$) for the version in store? That way you could collect some revenue and subsidize the cost of the developer license.

Ads in an app is an immediate removal and a 1 star review.

Well that seems thoroughly unreasonable.

Re: Show HN: My First iOS Game - Lumio

#38
post #21

Earlier quoted context omitted.

Please ignore the above commenter. The more constructive way to comment... ------------- Nice game! Do you plan on only releasing for iOS? I use and would love to try your game. I'm not a fan of Apple and can't see myself buying an iPhone anytime soon so I fear I'll be left out of the fun. In any case thanks for sharing! -------------

But your way is no fun at all. Also, girls are lovely, sweet and cuddly, with rainbows, unicorns, pink ponies and lots of other delicious stuff like that. And they are rare as developers, so it's awesome there's some.

You may be right, or wrong, but the source was released. Some ++ for that.

Re: Show HN: My First iOS Game - Lumio

#39
post #7
post #3

I think it's a shame that you need to pay Apple $100/year to put a free game on their app store. It seems like some sort of special exception for open source apps would be reasonable.

To play devil's advocate: Apple hosts your app, (sometimes) promotes your app, handels updating, has good uptime, etc.

And you have no choice but to sell through their shop.

Re: Show HN: My First iOS Game - Lumio

#40
post #3

I think it's a shame that you need to pay Apple $100/year to put a free game on their app store. It seems like some sort of special exception for open source apps would be reasonable.

It would be enough if they allowed e.g. all github users to upload their apps to a shared "github community" vendor - github would gladly take the $99 hit for the publicity, and everybody wins.
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