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Show HN: My First iOS Game - Lumio

joannecdyer.com

11–20 of 49 posts

Re: Show HN: My First iOS Game - Lumio

#12
It's a girl!

And a nice game!

But why release exclusively on a platform controlled by an evil monopolist, considering you are apparently not seeking to shear the easily-parting-with-their-cash sheep that use it?

Re: Show HN: My First iOS Game - Lumio

#14
++ for sharing the source.

Most people on HN would be able to checkout and build the app, so why not just use iAd and offer an in-app purchase to remove ads (1$) for the version in store? That way you could collect some revenue and subsidize the cost of the developer license.

Re: Show HN: My First iOS Game - Lumio

#15
post #12

It's a girl! And a nice game! But why release exclusively on a platform controlled by an evil monopolist, considering you are apparently not seeking to shear the easily-parting-with-their-cash sheep that use it?

Please ignore the above commenter. The more constructive way to comment...

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Nice game!

Do you plan on only releasing for iOS? I use and would love to try your game.

I'm not a fan of Apple and can't see myself buying an iPhone anytime soon so I fear I'll be left out of the fun.

In any case thanks for sharing!

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Re: Show HN: My First iOS Game - Lumio

#16
post #13
post #12

It's a girl! And a nice game! But why release exclusively on a platform controlled by an evil monopolist, considering you are apparently not seeking to shear the easily-parting-with-their-cash sheep that use it?

Where exactly is Apple a monopoly?

Monopoly of iOS app distribution due to iOS/App Store lock-in, robbing developers of $100 and 30% of all profits.

Also monopoly of iOS devices, monopoly of OSes for iPhone/iPad and control of a large proportion of smartphone market share with their closed locked-in platform.

Re: Show HN: My First iOS Game - Lumio

#17

Congratulations on your first iOS game! Have you considered taking it further and monetizing your hard work? You deserve to be rewarded for the entertainment you're providing.

Thanks for everyone's nice comments! I just made it to be a fun project not sure it's worth charging anything for :)

Re: Show HN: My First iOS Game - Lumio

#20
post #16
post #13

Earlier quoted context omitted.

Where exactly is Apple a monopoly?

Monopoly of iOS app distribution due to iOS/App Store lock-in, robbing developers of $100 and 30% of all profits. Also monopoly of iOS devices, monopoly of OSes for iPhone/iPad and control of a large proportion of smartphone market share with their closed locked-in platform.

There is no monopoly.

Apple created this ecosystem and if we don't like it we can develop for any of the Android flavors and even Windows Phone.

The costs of the iOS and Mac developer programs are to keep Apple from losing money while they do all the heavy lifting for us developers.

Thanks to Apple I don't have to process credit card transactions, set up an app download system, handle refunds nor calculate the taxes to pay to the government.

For 30% of the revenue I'd consider that fair. I make so much more from sales that $99 + 30% is nothing if it lets me concentrate on what I love: developing apps!

I also used to develop J2ME games for a Japanese content aggregator back in 2005 and they took 69% of my earnings for providing the same services Apple does. I'm not being "robbed".

I'm curious, what's with the sense of entitlement? Do you really expect companies to offer these services for free? If not, what would be your idea of a fair price?

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