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Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

playadrift.com

311–320 of 341 posts

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#311
post #109

Got to level 7 without much trouble, but started to feel guilty about playing at work :) Would love to hear more about your technical stack, especially on the web side. Congrats to shipping.

maybe im not so smart, but level 7 was killer for me.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#312
post #257

Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…

> Oh, and when it comes to press, I really don't have any good advice. Try to find some small outlets to work with because the big guys will ignore you, and do so in a mean and churlish way. With nearly 600 upvotes, 250+ comments, and the front page of Hacker News, he shouldn't have trouble finding press coverage.

You're vastly overrating the size of the burble that HN sits in. On top of that, while this game is pretty, it's really not that unique.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#313

I only played a few levels so far, but I really enjoyed it. Excellent concept. I would probably buy it if it was available on Play. Some feedback from my experience playing the HTML5 version on a computer with a mouse (Firefox 19) and on an android smartphone (Chrome 18): - On both platforms the "LOADING" message does not go away after hitting "close" on the little instruction cloud, and the level does not load. Only…

thanks for feedback, i think we have bugs with asset loading in the playable demo but I haven't been able to easily debug it

I tried the iOS version on a friend's iPad. I had none of the problems I mentioned, and it was really nice on the big screen. I am only about halfway done with the free levels, and hoping there are more special tiles like the rainbow-swirl one. Do the level packs come with more special tile types?

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#315
post #301
post #262

Earlier quoted context omitted.

By the way, pro cycling had pretty much managed to kick its doping habit. You've seen all of the scandals over the past few years because they got more serious about cracking down on it, and once a few of the top pros were caught, they pointed the finger at the others. I think that most people believe that the last few Tours have been clean.

>> I think that most people believe that the last few Tours have been clean. I used to race (although not on very high level), I know the environment and I would bet my balls that last few Tours have NOT been clean.

Hey I'm interested in this. How are they not clean now? Times are down by about 6% from Armstrong's heyday. I do want to understand your thinking as there may be something I' missing. I'm sure there are dopers, but AFAIK the leading teams are largely much much better now (look at Team SKY)

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#316
post #143

Earlier quoted context omitted.

This is disturbingly cynical advice. If you stand by it, why not attach your real name to it? If not, why put it in public? And by the way, you're recommending buying fake reviews. Here's a better tactic (and one that's guaranteed not to get you kicked out of the app store): get your launch announcement to the top slot on a popular discussion site, and get the real people there to leave real reviews instead. Which, i…

I agree completely. 90% of the games that are currently on my iPhone were a) made by dev teams with 1-3 people, b) provide a unique and polished experience, and c) became known mainly based on community outreach. None of them are currently in the top rankings, but as far as I can tell they make enough money for the teams to get by. People keep talking about "hidden gems" on the App Store that failed to succeed despit…

Which ones, please, and how? I'd love some good recommendations, and to examine how those companies did it!

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#318
post #143

Earlier quoted context omitted.

This is disturbingly cynical advice. If you stand by it, why not attach your real name to it? If not, why put it in public? And by the way, you're recommending buying fake reviews. Here's a better tactic (and one that's guaranteed not to get you kicked out of the app store): get your launch announcement to the top slot on a popular discussion site, and get the real people there to leave real reviews instead. Which, i…

I agree completely. 90% of the games that are currently on my iPhone were a) made by dev teams with 1-3 people, b) provide a unique and polished experience, and c) became known mainly based on community outreach. None of them are currently in the top rankings, but as far as I can tell they make enough money for the teams to get by. People keep talking about "hidden gems" on the App Store that failed to succeed despit…

Which games? Please be specific.

Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game

#320
I understand you all, but even getting review these days dont give you so much traction... For example, we are a small Indie (3 People) and release our game for IOS...you probably didnt hear of the game unless you are in the cocos2d community...

The game is FREE and it went live on the 15th of February 2013, till today we got more than 150 reviews with an average of 4.3 and we still dont see us in the rankings..

sorry, i forgot to mention the game :)

Game name is Atlantis Breaker HD link is : https://itunes.apple.com/app/atlantis-breaker-hd/id576385319...

by the way any suggestion and feedback would be highly appreciated.

thanks.

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