Got to level 7 without much trouble, but started to feel guilty about playing at work :) Would love to hear more about your technical stack, especially on the web side. Congrats to shipping.
Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
311–320 of 341 posts
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#312Hey guys, thought I'd throw in my 2-cents as an Independent Games Festival judge, and as press. First of all, your presentation is terrific. Great art and sound. Top notch, feels like it came from a very talented team. With this game on your resume, you've got a great future ahead of yourselves. Now, the bad part: from a gameplay perspective, your game is not unique enough to win out on its own merits in any app stor…
> Oh, and when it comes to press, I really don't have any good advice. Try to find some small outlets to work with because the big guys will ignore you, and do so in a mean and churlish way. With nearly 600 upvotes, 250+ comments, and the front page of Hacker News, he shouldn't have trouble finding press coverage.
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#313I only played a few levels so far, but I really enjoyed it. Excellent concept. I would probably buy it if it was available on Play. Some feedback from my experience playing the HTML5 version on a computer with a mouse (Firefox 19) and on an android smartphone (Chrome 18): - On both platforms the "LOADING" message does not go away after hitting "close" on the little instruction cloud, and the level does not load. Only…
thanks for feedback, i think we have bugs with asset loading in the playable demo but I haven't been able to easily debug it
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#314Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#315Earlier quoted context omitted.
By the way, pro cycling had pretty much managed to kick its doping habit. You've seen all of the scandals over the past few years because they got more serious about cracking down on it, and once a few of the top pros were caught, they pointed the finger at the others. I think that most people believe that the last few Tours have been clean.
>> I think that most people believe that the last few Tours have been clean. I used to race (although not on very high level), I know the environment and I would bet my balls that last few Tours have NOT been clean.
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#316Earlier quoted context omitted.
This is disturbingly cynical advice. If you stand by it, why not attach your real name to it? If not, why put it in public? And by the way, you're recommending buying fake reviews. Here's a better tactic (and one that's guaranteed not to get you kicked out of the app store): get your launch announcement to the top slot on a popular discussion site, and get the real people there to leave real reviews instead. Which, i…
I agree completely. 90% of the games that are currently on my iPhone were a) made by dev teams with 1-3 people, b) provide a unique and polished experience, and c) became known mainly based on community outreach. None of them are currently in the top rankings, but as far as I can tell they make enough money for the teams to get by. People keep talking about "hidden gems" on the App Store that failed to succeed despit…
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#317Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#318Earlier quoted context omitted.
This is disturbingly cynical advice. If you stand by it, why not attach your real name to it? If not, why put it in public? And by the way, you're recommending buying fake reviews. Here's a better tactic (and one that's guaranteed not to get you kicked out of the app store): get your launch announcement to the top slot on a popular discussion site, and get the real people there to leave real reviews instead. Which, i…
I agree completely. 90% of the games that are currently on my iPhone were a) made by dev teams with 1-3 people, b) provide a unique and polished experience, and c) became known mainly based on community outreach. None of them are currently in the top rankings, but as far as I can tell they make enough money for the teams to get by. People keep talking about "hidden gems" on the App Store that failed to succeed despit…
Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#319Re: Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game
#320The game is FREE and it went live on the 15th of February 2013, till today we got more than 150 reviews with an average of 4.3 and we still dont see us in the rankings..
sorry, i forgot to mention the game :)
Game name is Atlantis Breaker HD link is : https://itunes.apple.com/app/atlantis-breaker-hd/id576385319...
by the way any suggestion and feedback would be highly appreciated.
thanks.