The dynamic legend and narrative bar are really great additions to roguelikes. Did you have inspiration for these things? I don't know that I've seen either of them done before.
Brogue has a dynamic legend. I've not seen a narrative like that, though.
JS roguelike game: The Royal Wedding
71–75 of 75 posts
Re: JS roguelike game: The Royal Wedding
#72Anyone who feels inspired by this should enter the Seven-Day Roguelike Challenge! It starts this weekend! http://7drl.org/
Re: JS roguelike game: The Royal Wedding
#73The dynamic legend and narrative bar are really great additions to roguelikes. Did you have inspiration for these things? I don't know that I've seen either of them done before.
Brogue has a dynamic legend. I've not seen a narrative like that, though.
Aaaand... idea stolen! ;)
Re: JS roguelike game: The Royal Wedding
#74Earlier quoted context omitted.
I think it would be reasonable to have a Rogue-like with a narrative if the death of your character did not mean the death of the world. Maybe dying would mean that you had a new character in the same world. Omikron: The Nomad Soul had a similar mechanic (although it was non-random). [edit] Shiren the Wanderer also has a notion of progress that is saved even though your character will die.
In Planescape Torment, your character wakes up after dying. In most situations in the game, dying has little consequences, you just wake up a little while later.