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JS roguelike game: The Royal Wedding

ondras.zarovi.cz

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Re: JS roguelike game: The Royal Wedding

#71

The dynamic legend and narrative bar are really great additions to roguelikes. Did you have inspiration for these things? I don't know that I've seen either of them done before.

Brogue has a dynamic legend. I've not seen a narrative like that, though.

Thank you for mentioning Brogue, from a couple of levels I went through I found it very approachable (both in UI and gameplay) yet not shallow.

Re: JS roguelike game: The Royal Wedding

#72
post #33

Anyone who feels inspired by this should enter the Seven-Day Roguelike Challenge! It starts this weekend! http://7drl.org/

Seconded! The library used in this game (rot.js) is the perfect platform for a 7DRL game as well. I've been using it quite extensively (via coffeescript) and it handles a lot of the hard stuff (FOV, lighting) very well, which frees one up to work on more interesting things: setting, gameplay, etc.

Re: JS roguelike game: The Royal Wedding

#73

The dynamic legend and narrative bar are really great additions to roguelikes. Did you have inspiration for these things? I don't know that I've seen either of them done before.

Brogue has a dynamic legend. I've not seen a narrative like that, though.

Brogue has a dynamic legend for monsters and items. I've never seen one done so well for terrain. This game does a nice job of combining all useful information I need in one tiny spot. Well done!

Aaaand... idea stolen! ;)

Re: JS roguelike game: The Royal Wedding

#74

Earlier quoted context omitted.

I think it would be reasonable to have a Rogue-like with a narrative if the death of your character did not mean the death of the world. Maybe dying would mean that you had a new character in the same world. Omikron: The Nomad Soul had a similar mechanic (although it was non-random). [edit] Shiren the Wanderer also has a notion of progress that is saved even though your character will die.

In Planescape Torment, your character wakes up after dying. In most situations in the game, dying has little consequences, you just wake up a little while later.

Yes, this is the opposite of permadeath.
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