JS roguelike game: The Royal Wedding
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JS roguelike game: The Royal Wedding
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Re: JS roguelike game: The Royal Wedding
#2Nice. I hope the next feature is to use localstorage to save your current state so that when you return it picks up where you left off.
Re: JS roguelike game: The Royal Wedding
#3Dungeon font at second screen appears too small.
Re: JS roguelike game: The Royal Wedding
#4so i dropped my weapon to pick a flower and then i went into the dungeon unarmed... great
Re: JS roguelike game: The Royal Wedding
#5I just started playing Dungeon Crawl: Stone Soup the other day for the first time (I've played Nethack and Angband for years though), so I'm in a Rogue sort of mood. Thanks! This is wonderful.
Re: JS roguelike game: The Royal Wedding
#6so i dropped my weapon to pick a flower and then i went into the dungeon unarmed... great
There is a weapon in the dungeon! Just have to find it.
Re: JS roguelike game: The Royal Wedding
#7I found the dynamic lighting effects quite impressive, and I like the use of proportional text for the story rather than more monospace.
Habits from other roguelikes make me keep looking for an inventory and the ability to move diagonally, but neither one actually seems necessary, just unexpectedly missing for a roguelike.
Edit: "Achievements: 0 gold found 1 secret gold stashes found". So, I found one secret gold stash but it had no gold in it?
Re: JS roguelike game: The Royal Wedding
#8Re: JS roguelike game: The Royal Wedding
#9It looks very nice, and I'm pretty impressed with the effects.
I do have to admit though that personally I just don't 'get' rougelikes, maybe I'm just too young, but they just don't really interest me.
Re: JS roguelike game: The Royal Wedding
#10What's next Dwarf Fortress?