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Bomberman massively multiplayer in HTML5

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Re: Bomberman massively multiplayer in HTML5

#112
post #70

Earlier quoted context omitted.

Web Apps set us back 20 years in pretty much every respect except ease of deployment (1992 - people are impressed that Wolfenstein 3D gets 60FPS on a 100MHz Pentium; 2012 - people are impressed that Wolfenstein 3D (in Javascript!!!!111omg) gets 15FPS without sound on an 8-core 3GHz box). With the exponential rate of development I doubt it'll take a full 20 years to catch up, but it'll still be a while before we've co…

I think this overlooks all the pluses of this new "medium". How did you get your copy of wolfenstein in 1992? Travel to the radioshack, get a stack of disks, feed them one by one into your trs80? Within seconds this morning I was playing this game - with a 1000 other people simultaneously. Amazing in my book.

Wolf3D was shareware, so the preferred method was simply to make copies of the floppy and distribute them to all of your friends. I remember having more games than I could play in ~1993.

Re: Bomberman massively multiplayer in HTML5

#114

Actually, this is what I believe is the place of Go (the language) in HTML5 programming. I don't know if this was done with Go on the server side, might as well be node or gevent, but Go would be faster and easier to build a multithreaded game server with.

I've been fancying building a game with Go + JS. I only have 2 problems: 1: I can't think of a game 2: Most JS libraries/frameworks drive me nuts. However there are quite a few decent looking JS game frameworks about. Are there any recommendations?

Not for building the games themselves, but Clay.io hopefully won't drive you nuts on the higher level features like user accounts, leaderboards, achievements, payments, etc...

http://clay.io/docs

Re: Bomberman massively multiplayer in HTML5

#115
post #88

I upvoted this because it is awesome, and it is, well... Bomberman. But I'm genuinely curious: at what point will we stop being fascinated by what can be done in HTML5, and actually start focusing more on what is actually being done -- regardless of the technology used. Or to put it another way: when will HTML5 games stop feeling like HTML5 games? For example, if this were on a console, I think it would still be cool…

They could always use WebGL to get a 10x improvement in graphics for the same performance requirement.

They could. But then they would lose support for 30% of their users.

Re: Bomberman massively multiplayer in HTML5

#117

Earlier quoted context omitted.

It's not competing with 1992 distribution though, it's competing with 2013 distribution.

I just bought my son a digital edition of Diablo 3 the other day. It was far from smooth sailing.

But is Diablo 3 played in a browser? Thought so.

Re: Bomberman massively multiplayer in HTML5

#118

Earlier quoted context omitted.

It's not competing with 1992 distribution though, it's competing with 2013 distribution.

I just bought my son a digital edition of Diablo 3 the other day. It was far from smooth sailing.

You had a problem with it? I haven't tried Diablo 3 specifically, but I find in most modern distribution platforms like Steam (or similar utilities from Blizzard) you just buy, click, walk away for 2 hours, and when you come back the game is installed and ready to play. It couldn't be easier to install native apps! -- when every thing works correctly.

Re: Bomberman massively multiplayer in HTML5

#120

I upvoted this because it is awesome, and it is, well... Bomberman. But I'm genuinely curious: at what point will we stop being fascinated by what can be done in HTML5, and actually start focusing more on what is actually being done -- regardless of the technology used. Or to put it another way: when will HTML5 games stop feeling like HTML5 games? For example, if this were on a console, I think it would still be cool…

When will tools like Flash be created for HTML5/javascript? (with drawing tools, animation tools, etc)

I think adobe is already making something like this. I'm not sure but I think its adobe edge?
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