Bomberman massively multiplayer in HTML5
111–120 of 211 posts
Re: Bomberman massively multiplayer in HTML5
#112Earlier quoted context omitted.
Web Apps set us back 20 years in pretty much every respect except ease of deployment (1992 - people are impressed that Wolfenstein 3D gets 60FPS on a 100MHz Pentium; 2012 - people are impressed that Wolfenstein 3D (in Javascript!!!!111omg) gets 15FPS without sound on an 8-core 3GHz box). With the exponential rate of development I doubt it'll take a full 20 years to catch up, but it'll still be a while before we've co…
I think this overlooks all the pluses of this new "medium". How did you get your copy of wolfenstein in 1992? Travel to the radioshack, get a stack of disks, feed them one by one into your trs80? Within seconds this morning I was playing this game - with a 1000 other people simultaneously. Amazing in my book.
Re: Bomberman massively multiplayer in HTML5
#113Re: Bomberman massively multiplayer in HTML5
#114Actually, this is what I believe is the place of Go (the language) in HTML5 programming. I don't know if this was done with Go on the server side, might as well be node or gevent, but Go would be faster and easier to build a multithreaded game server with.
I've been fancying building a game with Go + JS. I only have 2 problems: 1: I can't think of a game 2: Most JS libraries/frameworks drive me nuts. However there are quite a few decent looking JS game frameworks about. Are there any recommendations?
Re: Bomberman massively multiplayer in HTML5
#115I upvoted this because it is awesome, and it is, well... Bomberman. But I'm genuinely curious: at what point will we stop being fascinated by what can be done in HTML5, and actually start focusing more on what is actually being done -- regardless of the technology used. Or to put it another way: when will HTML5 games stop feeling like HTML5 games? For example, if this were on a console, I think it would still be cool…
They could always use WebGL to get a 10x improvement in graphics for the same performance requirement.
Re: Bomberman massively multiplayer in HTML5
#116Here is what HN users have commented on your game http://www.infocaptor.com/bubble_viz/newsycombinatorcomitemi...
Re: Bomberman massively multiplayer in HTML5
#117Re: Bomberman massively multiplayer in HTML5
#118Earlier quoted context omitted.
It's not competing with 1992 distribution though, it's competing with 2013 distribution.
I just bought my son a digital edition of Diablo 3 the other day. It was far from smooth sailing.
Re: Bomberman massively multiplayer in HTML5
#119http://en.wikipedia.org/wiki/The_Langoliers
(the pac-man type things eating up the level near the end of a round)
Re: Bomberman massively multiplayer in HTML5
#120I upvoted this because it is awesome, and it is, well... Bomberman. But I'm genuinely curious: at what point will we stop being fascinated by what can be done in HTML5, and actually start focusing more on what is actually being done -- regardless of the technology used. Or to put it another way: when will HTML5 games stop feeling like HTML5 games? For example, if this were on a console, I think it would still be cool…
When will tools like Flash be created for HTML5/javascript? (with drawing tools, animation tools, etc)