I actually got bored towards the end of my first game of DF because it was too easy. The interface adds a lot of illusory difficulty, but that's not an issue for people used to reading manuals. On the other hand, when you're not wrestling with the system, there's not much fair challenge. When your underground fortress is filled to the brim with traps and completely self sufficient, no one is ever going to touch you u…
I played in a similar manner, and had 0 fun after a point. Which is when the entire "losing is fun" part of the motto clicked for me. After yet more introspection I personally drew a parallel between me playing safe and how I approached many other things in life. And in this game, the result of playing things that way were directly clear - utter boredom. All I had left were mega challenges. So either I play to build…
Dwarf Fortress: Ten hours with the most inscrutable video game of all time
51–60 of 186 posts
Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time
#52Earlier quoted context omitted.
Is that a problem? Chess is inscrutable via trial and error too.
Not sure I agree... give me the most basic computer chess program and 15 minutes, and I'll have (most of) the rules figured out. And that's assuming no tutorials or hints such as highlighting legal moves. Getting good at it is a different matter entirely, but figuring out how to play is relatively simple.
Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time
#53Earlier quoted context omitted.
Is that a problem? Chess is inscrutable via trial and error too.
Not sure I agree... give me the most basic computer chess program and 15 minutes, and I'll have (most of) the rules figured out. And that's assuming no tutorials or hints such as highlighting legal moves. Getting good at it is a different matter entirely, but figuring out how to play is relatively simple.
Compare that to Dwarf Fortress, short of 'Sim City' (which is a dubious comparison at best), there is nothing out there that remotely comes close to the myriad of gameplay concepts that have been shoved into this single, mildly coherent package.
Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time
#54Earlier quoted context omitted.
I played in a similar manner, and had 0 fun after a point. Which is when the entire "losing is fun" part of the motto clicked for me. After yet more introspection I personally drew a parallel between me playing safe and how I approached many other things in life. And in this game, the result of playing things that way were directly clear - utter boredom. All I had left were mega challenges. So either I play to build…
Wait, so which direction did you go in real life?
Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time
#55Great explanation of DF's bodily combat damage modeling: http://dayzmod.com/forum/index.php?/topic/95316-complex-dama... > DF's damage system is just as complex and oftentimes difficult to keep track of as the rest of the game. Instead of simple health points or separate body parts DF simulates each individual by the sum of it's parts. This starts at the single parts of a body, then adds layers of tissue, muscle and…
Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time
#56It uses ascii symbols?
Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time
#57Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time
#58I actually got bored towards the end of my first game of DF because it was too easy. The interface adds a lot of illusory difficulty, but that's not an issue for people used to reading manuals. On the other hand, when you're not wrestling with the system, there's not much fair challenge. When your underground fortress is filled to the brim with traps and completely self sufficient, no one is ever going to touch you u…
I played in a similar manner, and had 0 fun after a point. Which is when the entire "losing is fun" part of the motto clicked for me. After yet more introspection I personally drew a parallel between me playing safe and how I approached many other things in life. And in this game, the result of playing things that way were directly clear - utter boredom. All I had left were mega challenges. So either I play to build…
(I see from the wiki that under some conditions the dragon may burn through the cage, but still...)
Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time
#59It uses ascii symbols?
Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time
#60Earlier quoted context omitted.
Not sure I agree... give me the most basic computer chess program and 15 minutes, and I'll have (most of) the rules figured out. And that's assuming no tutorials or hints such as highlighting legal moves. Getting good at it is a different matter entirely, but figuring out how to play is relatively simple.
Some of the weird-but-essential moves such as castling and en passant will not be apparent to you even after hours of playing like that.