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Dwarf Fortress: Ten hours with the most inscrutable video game of all time

arstechnica.com

31–40 of 186 posts

Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time

#31
post #23

I'm really glad that this game came out after I was an adult with a full-time job. Otherwise, I would not have the excuse to not dive into it and inevitably be sucked in. As it is, I can walk away, justifying that I just don't have time to figure the game out. I liked DF when trying it out, but I think I enjoy just reading about it more.

Given the current UI, you'd have all the excuse you need. I gave it an honest shot but I just can't get too invested in a game that requires a few hours of reading wikis and watching YouTube.

Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time

#32
post #10

I actually got bored towards the end of my first game of DF because it was too easy. The interface adds a lot of illusory difficulty, but that's not an issue for people used to reading manuals. On the other hand, when you're not wrestling with the system, there's not much fair challenge. When your underground fortress is filled to the brim with traps and completely self sufficient, no one is ever going to touch you u…

> I actually got bored towards the end of my first game of DF because it was too easy.

In that case I give you a challenge: make some soap.

Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time

#33
post #13

IMHO, NetHack is the king of clunky, quasi-graphical-but-really-text-based games. In many ways, it is probably the greatest computer game of all time. Is Dwarf Fortress in the same league?

If you think NetHack is the greatest computer game of all time, may I suggest Dungeon Crawl Stone Soup? Supposedly, it was modeled after NH, but in attempt to fix several of its problems: http://crawl.develz.org/other/manual.html#n-philosophy-pas-d...

As Roguelikes go, DCSS is far, far away from NetHack in terms of design. NetHack aims to be a simulation/puzzle/environment focused game whereas DCSS is a combat and character building exercise. While they're both good games they scratch completely different itches for me.

Calling what DCSS changes from NetHack 'problems' is pretty disingenuous; the games are not trying to do the same thing.

Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time

#34
post #30
post #20

Earlier quoted context omitted.

The author's problems all have solutions Well, no, those are symptoms, not problems. The problem, as explained by the author, is the sheer improbability of discovering how to play Dwarf Fortress by trial and error. (I say that as a big fan of the game... I've put in a few dozen hours over the years, which I feel is just barely enough to put me at the high end of "beginner").

Is that a problem? Chess is inscrutable via trial and error too.

Not sure I agree... give me the most basic computer chess program and 15 minutes, and I'll have (most of) the rules figured out. And that's assuming no tutorials or hints such as highlighting legal moves.

Getting good at it is a different matter entirely, but figuring out how to play is relatively simple.

Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time

#36
post #23

I'm really glad that this game came out after I was an adult with a full-time job. Otherwise, I would not have the excuse to not dive into it and inevitably be sucked in. As it is, I can walk away, justifying that I just don't have time to figure the game out. I liked DF when trying it out, but I think I enjoy just reading about it more.

Given the current UI, you'd have all the excuse you need. I gave it an honest shot but I just can't get too invested in a game that requires a few hours of reading wikis and watching YouTube.

This image is pretty relevant. http://i.imgur.com/omJfhlt.jpg

If you walked into dwarf fortress fully knowledgeable about the UI and game mechanics, you'd have a relatively dull experience with very few surprises.

Being such an expansive game, you don't need to know every single command or hotkey just to get a fortress started. The fun lies in not knowing what you're doing, encountering something unexpected, then adapting to that unexpected situation, either by learning something else about the game, or applying your previous knowledge in a creative fashion.

Remember that people don't write stories and comics about dwarf fortress because they knew exactly how to handle every hurdle the game threw in their direction.

Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time

#37
post #26
post #10

I actually got bored towards the end of my first game of DF because it was too easy. The interface adds a lot of illusory difficulty, but that's not an issue for people used to reading manuals. On the other hand, when you're not wrestling with the system, there's not much fair challenge. When your underground fortress is filled to the brim with traps and completely self sufficient, no one is ever going to touch you u…

There are some broken aspects to the game: that cage traps can catch just about everything and that all walls are impenetrable to invaders are two of the most obvious. If you abuse these, it is not hard to make the game too easy. You can always just embark in more challenging areas so that you don't have the luxury of preparing a nice impenetrable fort for your first wave of hostiles...

Unless I'm mistaken, your first complaint was fixed a couple years ago. Though to be honest I haven't played the game since that was fixed, and I never really learned the new combat system.

Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time

#38
post #10

I actually got bored towards the end of my first game of DF because it was too easy. The interface adds a lot of illusory difficulty, but that's not an issue for people used to reading manuals. On the other hand, when you're not wrestling with the system, there's not much fair challenge. When your underground fortress is filled to the brim with traps and completely self sufficient, no one is ever going to touch you u…

I played in a similar manner, and had 0 fun after a point.

Which is when the entire "losing is fun" part of the motto clicked for me.

After yet more introspection I personally drew a parallel between me playing safe and how I approached many other things in life. And in this game, the result of playing things that way were directly clear - utter boredom.

All I had left were mega challenges. So either I play to build something vast, such as a new Morul, or I forego all those cheesy advantages and just let my fortress run and fail, and see what stories come out of it.

edit: of course my experience may have little value to helping you find any fun with the game, I strongly recommend playing without cage traps and danger rooms.

This drastically increases the challenge and the resultant successes and failures are usually enriched for it.

Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time

#39

Dwarf fortress is difficult for two reasons 1: Unintuitive interface. It takes some time just to learn how to do basic things and find the information you need. 2: Complexity. Once you know every possible command you can give you need to figure out what to do. It's hard to get into but immensely rewarding and satisfying once you do, with some amazingly detailed epic stories coming to life.

My brother plays this constantly, any pointers where I can start playing?

You could also move to the reddit forums for DF, they tend to be more newbie frequented, but you could always just lurk in the vintaged Bay12forums.

Re: Dwarf Fortress: Ten hours with the most inscrutable video game of all time

#40

IMHO, NetHack is the king of clunky, quasi-graphical-but-really-text-based games. In many ways, it is probably the greatest computer game of all time. Is Dwarf Fortress in the same league?

DF is like a simulated fantasy world that runs in real-time. It is a combination of strategy, sandbox, and roguelike. Similar at first appearance to other roguelikes, but a very different playing experience. I am a fairly avid NetHack player and I have spent a lot of time playing DF as well, so there is definitely a common appeal. They are both incredibly challenging, and just learning to play them makes you feel lik…

Dear lord the patch notes for the upcoming adventure mode upgrade are staggering.

He's adding in climbing, trees and walkable/climbable branches, reaction moments - so you could be running and shooting - conversation systems that let you begin insurrections (not scripted but proceduraly handled)...Non-lethal combat!

His patch notes read like wish lists for entire genres of games.

Whatever people may say about the interface, they are missing out.

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