The problem here is merely a misunderstanding of career statistics. The statistics for success in academia are thoroughly against any one Ph.D. The competition is too high, the rewards are too low, and the competitors are too desperate. This is not a place where you wish to compete - unless you have some kind of overwhelming advantage - aka really, really brilliant - you know who you are.
For everyone else - look straight at industry - where the competition is a hell of a lot lower, the salaries much higher, and the competition is really not that bright. If you are getting a Ph.D - and you know you're not a genius - be looking at getting a cushy engineering job at a large firm.
The benefits are great, the salaries are great, the job security is great and you can always jump back into academia. It's also the closest analogue to academia as you'll get, next to research labs.
Don't ever compete on the same terms as the people around you. Don't play a game where you will lose - a game where you are probably outclassed. Go look to where you can charge monopoly pricing and extract as much as you possibly can.
Competing for limited resources is a losers game - hell, competition SUCKS BALLS (just ask any Chinese manufacturers you know :) - monopoly is where it's at (just ask AAPL/GOOG/MSFT/TSLA).
Separately - people should go out and learn some basic statistics, microeconomics (macro is pretty fucking useless), game theory and psychology. These will help you to avoid getting stuck in what can appropriately be called real life versions of the "Hunger Games" (http://en.wikipedia.org/wiki/The_Hunger_Games).
Reminds me of Tony Hsieh talking about poker strategies, and the conclusion of the movie WarGames:
> Through reading poker books and practicing by playing, I spent a lot of time learning about the best strategy to play once I was actually sitting down at a table. My big "ah-ha!" moment came when I finally learned that the game started even before I sat down in a seat.
In a poker room at a casino, there are usually many different choices of tables. Each table has different stakes, different players, and different dynamics that change as the players come and go, and as players get excited, upset, or tired.
I learned that the most important decision I could make was which table to sit at. This included knowing when to change tables. I learned from a book that an experienced player can make ten times as much money sitting at a table with nine mediocre players who are tired and have a lot of chips compared with sitting at a table with nine really good players who are focused and don't have that many chips in front of them.
In business, one of the most important decisions for an entrepreneur or a CEO to make is what business to be in. It doesn't matter how flawlessly a business is executed if it's the wrong business or if it's in too small a market.
Imagine if you were the most efficient manufacturer of seven-fingered gloves. You offer the best selection, the best service, and the best prices for seven-fingered gloves--but if there isn't a big enough market for what you sell, you won't get very far.
Or, if you decide to start a business that competes directly against really experienced competitors such as Wal-Mart by playing the same game they play (for example, trying to sell the same goods at lower prices), then chances are that you will go out of business.
In a poker room, I could only choose which table I wanted to sit at. But in business, I realized that I didn't have to sit at an existing table. I could define my own, or make the one that I was already at even bigger. (Or, just like in a poker room, I could always choose to change tables.)
I realized that, whatever the vision was for any business, there was always a bigger vision that could make the table bigger.
Source: http://www.huffingtonpost.com/tony-hsieh/tony-hsieh-zappos-c...
> Instead, Falken and David direct the computer to play tic-tac-toe against itself. This results in a long string of draws, forcing the computer to learn the concept of futility. Joshua obtains the missile code but before launching, it cycles through all the nuclear war scenarios it has devised, finding they too all result in stalemates. The computer concludes that nuclear warfare is "a strange game"; having discovered the concept of Mutually Assured Destruction ("WINNER: NONE"), therefore "the only winning move is not to play."
Source: http://en.wikipedia.org/wiki/WarGames
In summary:
Competition is M.A.D. (http://en.wikipedia.org/wiki/Mutual_assured_destruction), the only winning move is not to play!
And long live monopoly!