Man, this is amazing. Think about the endless possibilities. On top of that it will be possible to build a library of objects like: "NormalGuy", "Ninja", "Tree" and so on. Then it will be cool to programmatically move them. No Idea if that is feasible or not. Maybe not, but I will say otherwise. Then we could describe an environment in which they could act in a declarative way. We could add simple behaviours shaped o…
Show HN: a web-based xkcd-style comix editor
91–100 of 116 posts
Re: Show HN: a web-based xkcd-style comix editor
#92Disappointed the top comments are criticizing and discussing the browser limitations. For a weekend project, this guy created a UI that deals intuitively deals with angles, bezier curves, dependent relations between objects, and turns it all into HTML, and you guys are that butt hurt it only works in Chrome?
Re: Show HN: a web-based xkcd-style comix editor
#93Re: Show HN: a web-based xkcd-style comix editor
#94Earlier quoted context omitted.
It doesn't work under FF Nightly. I'm sorry this was a quick way how to deal with the issue. I don't want to deal with complains "it is broken / it doesn't work for me". I'm going to push new version which will allow you to continue over that warning.
Updated, refresh your caches: https://github.com/darwin/cmx.io/commit/02ae7bc5b37cfc3117f8...
For what it's worth, though the visual editor doesn't work in Nightly, the code editor + saving does work! It was really fun to mess around with the source and edit your sample comic. Great work!
Re: Show HN: a web-based xkcd-style comix editor
#95Earlier quoted context omitted.
> I use Firefox Nightly, maybe it fixed the issues that are breaking your app? If it's using -webkit prefixed CSS, that's pretty unlikely. > What if I want to look at the web console to see just what breaks in case I know what the issue is? Anyone interested in doing that should be well aware of how to spoof a user agent.
Q: "I use Firefox Nightly, maybe it fixed the issues that are breaking your app?" A: "If it's using -webkit prefixed CSS, that's pretty unlikely." There's actually been talk of non-Webkit vendors supporting the webkit prefix. Opera already does, Microsoft and Mozilla have said they need to support it in at least some cases. "Non-WebKit browser vendors first started talking about implementing the -webkit prefix [in Fe…
Re: Show HN: a web-based xkcd-style comix editor
#96Disappointed the top comments are criticizing and discussing the browser limitations. For a weekend project, this guy created a UI that deals intuitively deals with angles, bezier curves, dependent relations between objects, and turns it all into HTML, and you guys are that butt hurt it only works in Chrome?
Re: Show HN: a web-based xkcd-style comix editor
#97Disappointed the top comments are criticizing and discussing the browser limitations. For a weekend project, this guy created a UI that deals intuitively deals with angles, bezier curves, dependent relations between objects, and turns it all into HTML, and you guys are that butt hurt it only works in Chrome?
While I agree with your message, I don't think "butt hurt" is the most appropriate term you could have used here.
Re: Show HN: a web-based xkcd-style comix editor
#98Disappointed the top comments are criticizing and discussing the browser limitations. For a weekend project, this guy created a UI that deals intuitively deals with angles, bezier curves, dependent relations between objects, and turns it all into HTML, and you guys are that butt hurt it only works in Chrome?
Re: Show HN: a web-based xkcd-style comix editor
#99Re: Show HN: a web-based xkcd-style comix editor
#100Man, this is amazing. Think about the endless possibilities. On top of that it will be possible to build a library of objects like: "NormalGuy", "Ninja", "Tree" and so on. Then it will be cool to programmatically move them. No Idea if that is feasible or not. Maybe not, but I will say otherwise. Then we could describe an environment in which they could act in a declarative way. We could add simple behaviours shaped o…