Earlier quoted context omitted.
I used IE briefly in 2000 and 2001, before Mozilla (0.9) became usable enough and Phoenix came out; back then (IE 5.5 to IE 6.0) it definitely was the best browser, by far.
It was the most forgiving browser, with a quirks mode that handled broken code like a champ. But Opera was the best browser, and if your code rendered correctly in it, it would probably render correctly everywhere else (except maybe Netscape 4, an abomination that took too long to die).
Show HN: a web-based xkcd-style comix editor
81–90 of 116 posts
Re: Show HN: a web-based xkcd-style comix editor
#82For a weekend project, this guy created a UI that deals intuitively deals with angles, bezier curves, dependent relations between objects, and turns it all into HTML, and you guys are that butt hurt it only works in Chrome?
Re: Show HN: a web-based xkcd-style comix editor
#83"STOP! WebKit is required here. The Comix Editor was tested under Chrome. It uses some webkit-specific tricks." WebKit - the new IE.
The main problem with IE wasn't that it was an exclusive product incompatible with other browsers. The problem was that it was bad. I'm not a fan of people only supporting WebKit, but at least WebKit browsers are good .
IE was an attempt to aggressively eject the competition and kill the open web. When the web stubbornly refused to buy into IE-only technologies, it became Microsoft's dog in the manger, holding back the day that web apps made the OS irrelevant. It was good, technically, and then it was bad, technically, but it was always always evil.
Re: Show HN: a web-based xkcd-style comix editor
#84I love the scribbly cubic beziers you have going on for the speech bubbles. Moving around their control points makes them dance a little. Great stuff.
Those who have seen it will know what I'm referring to.
Re: Show HN: a web-based xkcd-style comix editor
#85Disappointed the top comments are criticizing and discussing the browser limitations. For a weekend project, this guy created a UI that deals intuitively deals with angles, bezier curves, dependent relations between objects, and turns it all into HTML, and you guys are that butt hurt it only works in Chrome?
Re: Show HN: a web-based xkcd-style comix editor
#86Re: Show HN: a web-based xkcd-style comix editor
#87Think about the endless possibilities. On top of that it will be possible to build a library of objects like: "NormalGuy", "Ninja", "Tree" and so on.
Then it will be cool to programmatically move them. No Idea if that is feasible or not. Maybe not, but I will say otherwise.
Then we could describe an environment in which they could act in a declarative way. We could add simple behaviours shaped on top of simple goals. Those goals could be described in a similar way as the environment. If we tie a behaviour to an animation we have small drones of "Ninja" that act on themselves (well..kind of).
Or we could move those animation with the keyboard. I mean, at this point possibilities are just to be enumerated.
At the end it will be like a DSL to describe animation and behaviour and environment. Like an engine for videogames, animation, even smart behaviour (not mentioning AI and similars)
I don't know, I smell something really great behind that think that you built.
Re: Show HN: a web-based xkcd-style comix editor
#88Re: Show HN: a web-based xkcd-style comix editor
#89This is really neat. It would be cool to combine it with one of the JS-based presentation engines.
Hey K., do you remember? You interviewed me back in 2009 for a Bespin position :-) The world is pretty small. Hope you are doing well.