Show HN: a web-based xkcd-style comix editor
61–70 of 116 posts
Re: Show HN: a web-based xkcd-style comix editor
#62Re: Show HN: a web-based xkcd-style comix editor
#63[deleted]
Re: Show HN: a web-based xkcd-style comix editor
#64[deleted]
Also quite frankly my target audience is myself (a developer). I think I can use this tool to write fine comixes without being an artist. xkcd-style helps to hide this inability pretty well :)
Re: Show HN: a web-based xkcd-style comix editor
#65I just get an error message saying that the page script was taking too much memory and was stopped.
Re: Show HN: a web-based xkcd-style comix editor
#66Earlier quoted context omitted.
Yes, this a prototype and definitely not for everyone. It has many downsides. I agree Photoshop gives you full pixel control. I think it has some upsides too. You may treat comix source as html code and apply tools we have for coding today, eg. diffs, version control, collaboration via github. People may also collaborate on library of items, actors and their poses, so you don't have to re-create them or copy&pase all…
OP is missing the point - the markup idea is brilliant. The WYSIWIG will come in it's million forms later and you shouldn't focus on it. I just need comix.vim and I'm good. I'm imagining real time comics. Chat comics. Comic discussion forums. It's endless! ;)
Re: Show HN: a web-based xkcd-style comix editor
#67Earlier quoted context omitted.
Not sure why you're getting downvoted so much, that's hilarious!
I really tried to be as clear as possible regarding the contents of the link, not sure how I could have made it clearer... maybe if I wrote "goatse/parody" instead of "goatse parody"? I think it's definitely relevant considering the technology behind it and the comic it's lampooning.
Re: Show HN: a web-based xkcd-style comix editor
#68Earlier quoted context omitted.
Yes, this a prototype and definitely not for everyone. It has many downsides. I agree Photoshop gives you full pixel control. I think it has some upsides too. You may treat comix source as html code and apply tools we have for coding today, eg. diffs, version control, collaboration via github. People may also collaborate on library of items, actors and their poses, so you don't have to re-create them or copy&pase all…
OP is missing the point - the markup idea is brilliant. The WYSIWIG will come in it's million forms later and you shouldn't focus on it. I just need comix.vim and I'm good. I'm imagining real time comics. Chat comics. Comic discussion forums. It's endless! ;)
It'll be 1996 all over again: http://en.wikipedia.org/wiki/Microsoft_Comic_Chat
Re: Show HN: a web-based xkcd-style comix editor
#69"STOP! WebKit is required here. The Comix Editor was tested under Chrome. It uses some webkit-specific tricks." WebKit - the new IE.
The main problem with IE wasn't that it was an exclusive product incompatible with other browsers. The problem was that it was bad. I'm not a fan of people only supporting WebKit, but at least WebKit browsers are good .
Re: Show HN: a web-based xkcd-style comix editor
#70Earlier quoted context omitted.
The main problem with IE wasn't that it was an exclusive product incompatible with other browsers. The problem was that it was bad. I'm not a fan of people only supporting WebKit, but at least WebKit browsers are good .
I used IE briefly in 2000 and 2001, before Mozilla (0.9) became usable enough and Phoenix came out; back then (IE 5.5 to IE 6.0) it definitely was the best browser, by far.