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YOU_ARE_DEAD, a 1D Roguelike

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Re: YOU_ARE_DEAD, a 1D Roguelike

#31
The missing instructions:

You are the ‘x’. Your immediate goal is to beat the level by reaching the right side. Press D to walk right one step. You can press A to step back left, but there is never a reason to do so.

The ‘~’ and ‘.’ are obstacles; you will die if you walk onto them normally. To safely step onto the obstacles, press W or S to turn your x temporarily into the same character as the obstacle – W for ‘~’, S for ‘.’. Then, when you move right onto the obstacle, it will be removed, and your character will be an ‘x’ again.

When you walk past the right edge of the level, you are arrive at the left side of a new level, with randomly-generated obstacles and spaces. When you die, your score is equal to how many steps right past the start you are.

If you are careful not to step right unless you’ve transformed yourself to match any obstacle to your right, you cannot lose the game. Beating the last level, level 10, is simply a test of perseverance and thinking before you step.

Some tips:

Resize your terminal window to change the length of each level. Note that beating a level provides no bonuses to your score. The maximum possible score is the width of a level times 10, so make your window wide if you’re aiming for that.

It does no harm to transform yourself before stepping on an empty space. Thus, if you have a series of obstacles such as ‘~ ~~ ~’, just repeatedly press WD to safely step across. This is easier than deciding whether to press D or WD before each step.

Re: YOU_ARE_DEAD, a 1D Roguelike

#32

The missing instructions: You are the ‘x’. Your immediate goal is to beat the level by reaching the right side. Press D to walk right one step. You can press A to step back left, but there is never a reason to do so. The ‘~’ and ‘.’ are obstacles; you will die if you walk onto them normally. To safely step onto the obstacles, press W or S to turn your x temporarily into the same character as the obstacle – W for ‘~’,…

You kidding me?

Re: YOU_ARE_DEAD, a 1D Roguelike

#33
post #25

Up next, a post-apocalypse JRPG mod: YOU_ARE_ALREADY_DEAD

So, another The World Ends With You?

http://en.wikipedia.org/wiki/Kenshiro

Old-school manga trivia fail! (They were probably making a reference you were missing this whole time.)

Re: YOU_ARE_DEAD, a 1D Roguelike

#34

The missing instructions: You are the ‘x’. Your immediate goal is to beat the level by reaching the right side. Press D to walk right one step. You can press A to step back left, but there is never a reason to do so. The ‘~’ and ‘.’ are obstacles; you will die if you walk onto them normally. To safely step onto the obstacles, press W or S to turn your x temporarily into the same character as the obstacle – W for ‘~’,…

Also, The Crying Game was a dude, Lost was all a dream, Maggie shot Mr Burns, and games just aren't fun.

Re: YOU_ARE_DEAD, a 1D Roguelike

#36
post #34

The missing instructions: You are the ‘x’. Your immediate goal is to beat the level by reaching the right side. Press D to walk right one step. You can press A to step back left, but there is never a reason to do so. The ‘~’ and ‘.’ are obstacles; you will die if you walk onto them normally. To safely step onto the obstacles, press W or S to turn your x temporarily into the same character as the obstacle – W for ‘~’,…

Also, The Crying Game was a dude, Lost was all a dream, Maggie shot Mr Burns, and games just aren't fun.

I haven't seen the whole of The Crying Game yet. Why would you do that?

Re: YOU_ARE_DEAD, a 1D Roguelike

#37

The missing instructions: You are the ‘x’. Your immediate goal is to beat the level by reaching the right side. Press D to walk right one step. You can press A to step back left, but there is never a reason to do so. The ‘~’ and ‘.’ are obstacles; you will die if you walk onto them normally. To safely step onto the obstacles, press W or S to turn your x temporarily into the same character as the obstacle – W for ‘~’,…

> The ‘~’ and ‘.’ are obstacles;

Surely, they are not obstacles. They are hideous monsters and the only way to survive is to fool them by wearing the skin of one of them.

Re: YOU_ARE_DEAD, a 1D Roguelike

#38
post #7
post #5

My only objection is that it is unfairly hard for people with wide screens. I've made a narrower terminal because I got annoyed with having to play such a long level in order to make attempts at advancing the level (I've done it once by accident but not sure what I did). EDIT: I've now figured out how to do it. Thinking I'd found all of the special rules I read through the source. There are some real gems in there :)…

Really? I read the source and it really is as simple as it looks, although there are some clever optimizations such as SCORE also being used to keep track of your current location.

I also like the CHOICE variable in which the probability of encontering a monster is decreased by adding more spaces.

  CHOICES="~.     "

Re: YOU_ARE_DEAD, a 1D Roguelike

#40
post #12

For anyone eager to have a go at writing a small roguelike, the 2013 seven day roguelike festival will be March 9 to March 17. http://7drl.org/2013/01/31/we-have-dates-for-7drl-challenge-... Roguelike Radio episode on making a 7drl: http://www.roguelikeradio.com/2012/03/episode-26-how-to-make... This year's developer conference is in Poland, http://roguebasin.roguelikedevelopment.org/index.php?title=I...

Last year's challenge was the best ever. Looking forward to 2013! Highly recommended.
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