Though I died on the last char of the line :( WHAT HAPPENS WHEN YOU REACH THE END OF THE LINE!!!
YOU_ARE_DEAD, a 1D Roguelike
11–20 of 44 posts
Re: YOU_ARE_DEAD, a 1D Roguelike
#12Roguelike Radio episode on making a 7drl: http://www.roguelikeradio.com/2012/03/episode-26-how-to-make...
This year's developer conference is in Poland, http://roguebasin.roguelikedevelopment.org/index.php?title=I...
Re: YOU_ARE_DEAD, a 1D Roguelike
#13192! Though I died on the last char of the line :( WHAT HAPPENS WHEN YOU REACH THE END OF THE LINE!!!
Re: YOU_ARE_DEAD, a 1D Roguelike
#14192! Though I died on the last char of the line :( WHAT HAPPENS WHEN YOU REACH THE END OF THE LINE!!!
Re: YOU_ARE_DEAD, a 1D Roguelike
#15In OS X (well, Snow Leopard at least), YOU_ARE_DEAD throws an error because `seq` doesn't exist in OS X and brew doesn't have it. This script does the trick: http://www.askdavetaylor.com/step_through_count_numeric_valu...
Re: YOU_ARE_DEAD, a 1D Roguelike
#16Re: YOU_ARE_DEAD, a 1D Roguelike
#17Up next, a post-apocalypse JRPG mod: YOU_ARE_ALREADY_DEAD
Re: YOU_ARE_DEAD, a 1D Roguelike
#18My only objection is that it is unfairly hard for people with wide screens. I've made a narrower terminal because I got annoyed with having to play such a long level in order to make attempts at advancing the level (I've done it once by accident but not sure what I did). EDIT: I've now figured out how to do it. Thinking I'd found all of the special rules I read through the source. There are some real gems in there :)…
Isn't this what `tput cols` is for? You advance to the next level when you reach the right edge of your current window, however wide your window is.
Re: YOU_ARE_DEAD, a 1D Roguelike
#19My only objection is that it is unfairly hard for people with wide screens. I've made a narrower terminal because I got annoyed with having to play such a long level in order to make attempts at advancing the level (I've done it once by accident but not sure what I did). EDIT: I've now figured out how to do it. Thinking I'd found all of the special rules I read through the source. There are some real gems in there :)…
> EDIT2: Huh, it looks like I was overthinking the level-advancing. There is no code for the problem I thought I was solving; I must have imagined it. Isn't this what `tput cols` is for? You advance to the next level when you reach the right edge of your current window, however wide your window is.