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Sublime Text 3 Beta

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271–280 of 374 posts

Re: Sublime Text 3 Beta

#271

Earlier quoted context omitted.

“It's like TextMate, but cross-platform and not abandonware. ” This is no longer true since Textmate 2 has been open sourced. Textmate 2 is now very active, it is common to see a release every few days. See the changelog [1], or the activity of Allan Odgaard on GitHub [2]. [1] https://github.com/textmate/textmate/blob/master/Application... [2] https://github.com/sorbits?tab=activity

I know. I was just poking some fun at TextMate. TM2 was delayed by what, 6 years? One can't not joke about that. I actually use TextMate 1.5 more than I use Sublime Text. Unfortunately, TextMate 1.5 was never open-sourced and TextMate 2 broke plugins designed for 1.5. So for me, it is abandonware. :(

TM2 was delayed by what, 6 years? One can't not joke about that.

Considering that the author clearly went through serious burnout during that time, no, I would not joke about that: http://news.ycombinator.com/item?id=1388905

Re: Sublime Text 3 Beta

#272
post #270
post #62

Earlier quoted context omitted.

Even if it is, I am more than happy to put down another $30 for it. I get that much value from it daily.

I agree, but it looks like it's $70 now. :/ https://www.sublimetext.com/buy

The 30 dollars he's referring to is the upgrade path.

Re: Sublime Text 3 Beta

#273
post #239

I personally find the 70$ price tag rather high for a text editor. However, this is not my main issue For this premium price I do not only expect features but as well documentation and if you are a plugin developer the current ST2 documentation is just plain bad because it misses too much. In addition, even though ST2 is highly configurable nowhere are all the options explained that you can use and manually set. I fi…

Did you once do a calculation of the price as to the percentage of the money it costs in relation to the money you generate using this tool?

Even though I'm not earning money using ST2, I'm still loving it. However, there is always a feeling about price. And I think 70$ is a lot. Compare this to 30$ for Mountain Lion, 99$ for Aperture 3 and 129$ for Lightroom 4. Does this feel right? I'm not against paying in general rather I want to have a good feeling spending the money.

Re: Sublime Text 3 Beta

#275

Are these changes really worth the "3.0" tag? Goto to symbol is great, but all other bullet points taste like what I expected 2 to have once it left beta (basically, speed and not letting plugins crash my session). Isn't this a clever way to make users buy into a paid upgrade for a stable version of an editor they already bought?

The fact that it breaks backwards compatibility with plugins makes the 3.0 totally necessary, even if it is not an improvement.

Re: Sublime Text 3 Beta

#276

Earlier quoted context omitted.

“It's like TextMate, but cross-platform and not abandonware. ” This is no longer true since Textmate 2 has been open sourced. Textmate 2 is now very active, it is common to see a release every few days. See the changelog [1], or the activity of Allan Odgaard on GitHub [2]. [1] https://github.com/textmate/textmate/blob/master/Application... [2] https://github.com/sorbits?tab=activity

I know. I was just poking some fun at TextMate. TM2 was delayed by what, 6 years? One can't not joke about that. I actually use TextMate 1.5 more than I use Sublime Text. Unfortunately, TextMate 1.5 was never open-sourced and TextMate 2 broke plugins designed for 1.5. So for me, it is abandonware. :(

Totally legitimate :-)

I’ve been very tempted to switch to ST2, but I realized that the TM2 delay could not have happened if it was open source.

Since then, I’m using Textmate 2 and Vim, and I plan to fully switch to Vim soon: open source, powerful, extensible, large community, lightweight, and multi-platform.

Re: Sublime Text 3 Beta

#277
post #177

Here's what I'd love someone to organize: A Kickstarter campaign to raise enough money to pay the ST developer to make ST open-source. If ST becomes open-source, that solves one of the biggest issues many people have with ST, especially those coming from a vim/emacs background. This is something I know I would pay for, and I believe others would as well.

> If ST becomes open-source, that solves one of the biggest issues many people have with ST, especially those coming from a vim/emacs background. And it makes ST another bloody Open Source project, designed by a community, to fall by the wayside and stagnate like Gnome, Emacs, Vim etc...

[deleted]

Re: Sublime Text 3 Beta

#278
post #149

I'm not near a computer at the moment, can any body tell me how the performance is with very large files (>20mb) compared to the previous releases? If there was one thing that disappointed me about ST2 it was that it wasn't very competent with massive log files and the like. ATM I use an ide for Java, ST2 for nearly everything else (other languages, random text) and less / vi / others for logs and other massive files…

I'd say files up to 100MB work reasonably well, but when getting to the 500MB/1GB range, I need bust out a more performant editor, especially for find/replace. This is one of my main problems with this otherwise excellent editor.

Re: Sublime Text 3 Beta

#279

Earlier quoted context omitted.

> As someone who only used IDE debuggers all his (short) programming career, I was wondering, how do you debug without a visual debugger? I'd ask the reverse of you. Why do you spend time in a debugger at all? For 99% of the bugs logical thinking and a few printfs work faster and better ran blindly running around setting breakpoints and examining values.

Because printfs and their like have been know to change the running conditions of an application causing or masking bugs. Once you learn how to use a debugger properly it is infinitely better than printfs.

I think it very much depends on the language and platform/environment.

I've been programming professionally for nearly 20 years, in languages ranging from Perl to C/C++ to Javascript, and the only times I've used GDB in the last 15 years have been when C/C++ code is segfaulting and I want a stack trace. The rest of the time I use print/printf statements. I've built some pretty successful software this way, some of which you've probably heard of or used.

On the other hand if I were coding exclusively in C/C++, or Java, or using an IDE for my work, I might use a debugger more.

Re: Sublime Text 3 Beta

#280
post #254
post #177

Here's what I'd love someone to organize: A Kickstarter campaign to raise enough money to pay the ST developer to make ST open-source. If ST becomes open-source, that solves one of the biggest issues many people have with ST, especially those coming from a vim/emacs background. This is something I know I would pay for, and I believe others would as well.

I disagree. One of the reasons it works so well is that it has a lot of code written in C++. With a very specific feature-set of C++, as all single programmer C++ codebases are. An opensource project would focus in the slower Python part as most open source developers hate C++ and swear by scripting languages. Or would go on countless religious wars about what specific subset of C++ should the project use. They would…

Just because it's open source doesn't mean the community gets to directly decide features for the official release. The original developer would almost certainly be a Benevolent Dictator for Life. If some other people wanted to fork it and do stuff that you disagreed with, then you could respond simply by not using their fork.
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