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Doom3 Gangnam Style in WebGL

apps.playcanvas.com

11–20 of 45 posts

Re: Doom3 Gangnam Style in WebGL

#15

Very creative and entertaining. I can't stop watching the middle monster. Something I didn't realize at first was the ability to use the movement keys - seeing different angles is pretty cool. As another comment mentioned, the sync could definitely be tighter, but otherwise well done.

[deleted]

Re: Doom3 Gangnam Style in WebGL

#18

Not only a great idea but also free load testing for the playcanvas.com guys. Their appserver appears to have melted: the CTO's hands are currently a blur on his keyboard!

We've spun up a new, higher capacity server. Enjoy!!! :)

Seems much better now.

Re: Doom3 Gangnam Style in WebGL

#19

Not only a great idea but also free load testing for the playcanvas.com guys. Their appserver appears to have melted: the CTO's hands are currently a blur on his keyboard!

We've spun up a new, higher capacity server. Enjoy!!! :)

Impressive animation - where did you the mocap data from, or all animated by hand?
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