I also cannot adequately express my thanks for putting a mute button on there.
Doom3 Gangnam Style in WebGL
11–20 of 45 posts
Re: Doom3 Gangnam Style in WebGL
#12Very interesting, and very well done. I also cannot adequately express my thanks for putting a mute button on there.
Re: Doom3 Gangnam Style in WebGL
#13Re: Doom3 Gangnam Style in WebGL
#14Re: Doom3 Gangnam Style in WebGL
#15Very creative and entertaining. I can't stop watching the middle monster. Something I didn't realize at first was the ability to use the movement keys - seeing different angles is pretty cool. As another comment mentioned, the sync could definitely be tighter, but otherwise well done.
Re: Doom3 Gangnam Style in WebGL
#16Not only a great idea but also free load testing for the playcanvas.com guys. Their appserver appears to have melted: the CTO's hands are currently a blur on his keyboard!
Re: Doom3 Gangnam Style in WebGL
#17This is just great. Enjoyed it - posted it on fb and ready to watch it again - then the server is apparently overloading. Wonder what the traffic is like.
Cloud win! (for the moment...)
Re: Doom3 Gangnam Style in WebGL
#18Re: Doom3 Gangnam Style in WebGL
#19Not only a great idea but also free load testing for the playcanvas.com guys. Their appserver appears to have melted: the CTO's hands are currently a blur on his keyboard!
We've spun up a new, higher capacity server. Enjoy!!! :)