This really made my day! I was a flight simulator engineer for 20 years and it brings back fond memories of a project I worked on. Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios. To get a realistic out-the-window view, the trainers I worked on had a PC monitor…
[Desire to know more intensifies] So if I wanted to create something that could reliably jostle and move in response to a master physics node, like a racetrack simulator, cabin simulator etc. What kind of distributed controller scheme we looking at? Master node with strong compute, hydraulics with microcontrollers type set up?
Not to keep you from making a DIY version, but