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Show HN: I made a flight simulator, except you're just a passenger

inflightsimulator.com

161–170 of 211 posts

Re: Show HN: I made a flight simulator, except you're just a passenger

#162
post #63

Earlier quoted context omitted.

I'm not afraid of the flight, for me its customs and surrendering all my data. They even want my balls ffs.

Do they contain more than 100 mg of liquid?

The rule on liquids is 100ml and I don't think it applies to semen. I object to the naked scanners, especially if kids have to be scanned. That'd be mass producing CSAM. Is TSA above the laws on producing CSAM?

Re: Show HN: I made a flight simulator, except you're just a passenger

#164

This really made my day! I was a flight simulator engineer for 20 years and it brings back fond memories of a project I worked on. Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios. To get a realistic out-the-window view, the trainers I worked on had a PC monitor…

[Desire to know more intensifies]

So if I wanted to create something that could reliably jostle and move in response to a master physics node, like a racetrack simulator, cabin simulator etc. What kind of distributed controller scheme we looking at? Master node with strong compute, hydraulics with microcontrollers type set up?

Re: Show HN: I made a flight simulator, except you're just a passenger

#166
post #87

Wow, this is so unbelievably unoptimized. The sound of my computer fans makes it so immersive. The shadow map is being rendered twice with 300+ draw calls and 1M+ triangles. Full resolution GTAO is probably even more expensive with a lot of fetches per texel. I'm sure there are a ton of low hanging optimization fruits and I'm confident claude et. al can fix all those issues, but if you don't know where to look and ne…

Sorry this seems to have ruined your day. /s

Re: Show HN: I made a flight simulator, except you're just a passenger

#167
I'd love to be able to click on the progress bar to jump ahead or back in the flight path. Perhaps the display on the back of the seats could show the actual flight path imposed on a map, and we could click anywhere on that flight path to move the plane there.

When selecting departing and arrival airports at the beginning, it would be nice to be able to click on the map to select the airport, useful if you don't know the airport code or the name.

Re: Show HN: I made a flight simulator, except you're just a passenger

#168

I'd love to be able to click on the progress bar to jump ahead or back in the flight path. Perhaps the display on the back of the seats could show the actual flight path imposed on a map, and we could click anywhere on that flight path to move the plane there. When selecting departing and arrival airports at the beginning, it would be nice to be able to click on the map to select the airport, useful if you don't know…

Thanks for the suggestion. I could actually consider doing this - the flight itself is procedurally generated, so it's entirely possible.

As for the second suggestion, it actually is possible now! but maybe it's not obvious and I should change the style or something to make that more clear.

Thank you for playing!

Re: Show HN: I made a flight simulator, except you're just a passenger

#170
Absolutely love it and the details speak loads about the hard work that you've put in. I love the part where we can actually get up and experience the complete airplane -- felt like I was actually in a flight from Boston to Seattle!

I don't know if Google Maps/Earth expose the layout via external APIs, but if you could find a way to get the outer world to match the real view - that makes it 100/100.

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