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Show HN: I made a flight simulator, except you're just a passenger

inflightsimulator.com

151–160 of 211 posts

Re: Show HN: I made a flight simulator, except you're just a passenger

#151

It's missing a few elements for realism: - Passengers on either side of you taking both your armrests - Continually crying baby seated just in front of you - Person behind you coughing without covering mouth every 2 minutes - Kids fighting for control of a tablet across the aisle from you - Tiny cans of Coke

thanks for the ideas, I will consider adding some of those!

Re: Show HN: I made a flight simulator, except you're just a passenger

#152

You know what? I had fear of flying. I did a training with a pilot in a simulator, but it was in the cockpit. I don't have fear of flying in a simulator or in the cockpit. I have fear of flying as a passenger, I'm sit in a chair. That's what I would have liked during my training. I told that to Air France and they did not understand but this might seriously be useful.

I don't think you can completely eliminate this as people naturally don't like giving up their agency which is usually going to produce at least a low level of anxiety.

Total and complete elimination of anxiety was never the claim.

Management and reduction is enough.

Re: Show HN: I made a flight simulator, except you're just a passenger

#153
post #63

You know what? I had fear of flying. I did a training with a pilot in a simulator, but it was in the cockpit. I don't have fear of flying in a simulator or in the cockpit. I have fear of flying as a passenger, I'm sit in a chair. That's what I would have liked during my training. I told that to Air France and they did not understand but this might seriously be useful.

I'm not afraid of the flight, for me its customs and surrendering all my data. They even want my balls ffs.

Do they contain more than 100 mg of liquid?

Re: Show HN: I made a flight simulator, except you're just a passenger

#154
This really made my day! I was a flight simulator engineer for 20 years and it brings back fond memories of a project I worked on.

Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios.

To get a realistic out-the-window view, the trainers I worked on had a PC monitor behind each window opening. We used FlightGear in a master-slave setup: the master node simulates physics and feeds accelerations to the hydraulic platform, and the slave nodes generate out-the-window visuals for each window.

Re: Show HN: I made a flight simulator, except you're just a passenger

#155
Wow, at first, I thought "this is wonderfully silly" but within about 45 seconds of playing with it, I instantly wanted the window seat and thought, wow... I could see what it's like to fly over so many cities from above, just like with a window seat.

Nice idea!

Re: Show HN: I made a flight simulator, except you're just a passenger

#156
post #65

Earlier quoted context omitted.

> Mixed - 67% of the 355 user reviews for this game are positive. And 10 euro, lol. I'll just go with the free one, thank you.

Interesting! But it seems there are quite some people who will pay for such content:-)

I've paid to drive a train simulator (in fact, I have a collection of several train simulators).

Re: Show HN: I made a flight simulator, except you're just a passenger

#157

Or you could check out the non-vibe coded Airplane Mode from 2020: https://store.steampowered.com/app/931310/Airplane_Mode/

This immediately came to mind for me as well. The game straddles "game" and "performance art", and the totally straight-faced delivery really makes it stand out.

Re: Show HN: I made a flight simulator, except you're just a passenger

#158

Earlier quoted context omitted.

Case in point: https://en.wikipedia.org/wiki/Goat_Simulator

That one predates vibe coding by quite a few years though: a lot of hard work went into Goat Simulator, and there were no doubt other more obvious choices for how the developers spent their time, but they still chose to make Goat Simulator.

From what I remember it was a project for Coffee Stain (the studio) to train up/onboard new hires, having started as a modding team with Sanctum for UT3 and later a full standalone release. Then they ran with it for a while after it struck a chord with people willing to give them money.

Re: Show HN: I made a flight simulator, except you're just a passenger

#159

This really made my day! I was a flight simulator engineer for 20 years and it brings back fond memories of a project I worked on. Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios. To get a realistic out-the-window view, the trainers I worked on had a PC monitor…

Your comment made my day! Thanks for the insight, and thanks for playing :-)

Re: Show HN: I made a flight simulator, except you're just a passenger

#160

Or you could check out the non-vibe coded Airplane Mode from 2020: https://store.steampowered.com/app/931310/Airplane_Mode/

That's... why? I can understand slow games like EuroTruck or Farming Sim. But what's the point of this?

well, I'm the kind of person who stares out the window for the entire flight, so to me this sounded fun to make and recreate that experience. but really, no point at all to this haha
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