It's missing a few elements for realism: - Passengers on either side of you taking both your armrests - Continually crying baby seated just in front of you - Person behind you coughing without covering mouth every 2 minutes - Kids fighting for control of a tablet across the aisle from you - Tiny cans of Coke
Show HN: I made a flight simulator, except you're just a passenger
151–160 of 211 posts
Re: Show HN: I made a flight simulator, except you're just a passenger
#152You know what? I had fear of flying. I did a training with a pilot in a simulator, but it was in the cockpit. I don't have fear of flying in a simulator or in the cockpit. I have fear of flying as a passenger, I'm sit in a chair. That's what I would have liked during my training. I told that to Air France and they did not understand but this might seriously be useful.
I don't think you can completely eliminate this as people naturally don't like giving up their agency which is usually going to produce at least a low level of anxiety.
Management and reduction is enough.
Re: Show HN: I made a flight simulator, except you're just a passenger
#153You know what? I had fear of flying. I did a training with a pilot in a simulator, but it was in the cockpit. I don't have fear of flying in a simulator or in the cockpit. I have fear of flying as a passenger, I'm sit in a chair. That's what I would have liked during my training. I told that to Air France and they did not understand but this might seriously be useful.
I'm not afraid of the flight, for me its customs and surrendering all my data. They even want my balls ffs.
Re: Show HN: I made a flight simulator, except you're just a passenger
#154Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios.
To get a realistic out-the-window view, the trainers I worked on had a PC monitor behind each window opening. We used FlightGear in a master-slave setup: the master node simulates physics and feeds accelerations to the hydraulic platform, and the slave nodes generate out-the-window visuals for each window.
Re: Show HN: I made a flight simulator, except you're just a passenger
#155Nice idea!
Re: Show HN: I made a flight simulator, except you're just a passenger
#156Earlier quoted context omitted.
> Mixed - 67% of the 355 user reviews for this game are positive. And 10 euro, lol. I'll just go with the free one, thank you.
Interesting! But it seems there are quite some people who will pay for such content:-)
Re: Show HN: I made a flight simulator, except you're just a passenger
#157Or you could check out the non-vibe coded Airplane Mode from 2020: https://store.steampowered.com/app/931310/Airplane_Mode/
Re: Show HN: I made a flight simulator, except you're just a passenger
#158Earlier quoted context omitted.
Case in point: https://en.wikipedia.org/wiki/Goat_Simulator
That one predates vibe coding by quite a few years though: a lot of hard work went into Goat Simulator, and there were no doubt other more obvious choices for how the developers spent their time, but they still chose to make Goat Simulator.
Re: Show HN: I made a flight simulator, except you're just a passenger
#159This really made my day! I was a flight simulator engineer for 20 years and it brings back fond memories of a project I worked on. Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios. To get a realistic out-the-window view, the trainers I worked on had a PC monitor…
Re: Show HN: I made a flight simulator, except you're just a passenger
#160Or you could check out the non-vibe coded Airplane Mode from 2020: https://store.steampowered.com/app/931310/Airplane_Mode/
That's... why? I can understand slow games like EuroTruck or Farming Sim. But what's the point of this?