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Steam Frame starts at $1059

store.steampowered.com

421–430 of 500 posts

Re: Steam Frame starts at $1059

#421
post #7

At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware

I have barely even considered VR until the Steam Frame. I'm just not interested in closed ecosystems like Oculus. That said, I have barely looked at VR so much that I'm not sure whether to bother with the Steam Frame. Is it just for gaming/movies?

There is much more - people use it to communicate (VRchat), visit 3D scans of real places (3D Gaussian splatting) or see future concepts, like space colonies or massive starship concepts from their won PoV. Really, a lot of stuff is happening & possible with modern VR. :)

Re: Steam Frame starts at $1059

#422
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

You may not realise that we are currently in the midst of a VR Mod rennaisance: https://pcvrcentral.com/ Have you seen G-Rebels? Gunman-Contracts? NMS. Games such as Doom 2016, Assassin's Creed Odyssey, Half Life 2, many many more are being modded currently. I'd also recommend games such as Pistol Whip and Synth Riders if you'd like to exercise at home. There are now many good quality games, and I purchased a headset…

Interesting, a lot of cool mods including Mass Effect Trilogy. Thx for sharing this.

Re: Steam Frame starts at $1059

#423
post #384

For those in Japan who are interested but getting blocked (or waiting) for access via Komodostation.com: 199,980 base 256GB 244,980 1TB model considerable markup even over the current USDJPY rate

What is the thing with Komodo having exclusivity for Valve hardware in Japan by the way ? We wanted to buy a SteamDeck OLED in Japan last year and it all the big department stores in Akiba it was sold out - kinda indicating Komodo is not really handling this very well if they have no stock.

Re: Steam Frame starts at $1059

#424

Earlier quoted context omitted.

I think a hackable Linux PC in a VR headset is very exciting. But the major problem is the screen resolution is not good enough to make it a viable desktop replacement. It'll work great for gaming or media consumption, but reading smallish text will be difficult at best. If they made a more expensive version with a better display it would potentially be interesting as a portable workstation/laptop alternative. But I…

> a viable desktop replacement. xerox intentionally replicated what the typical office desk 'experience' looked like to create the 'the desktop'; this approach either isn't possible or just hasn't been explored by someone with a headset on maybe we just need to think of work differently to be productive in an enviornment where we sacrificed horizontal and vertical fidelity for a third dimension? 3d desktops? workfram…

Given the current direction of technology it seems more likely that the need for highly precise and information dense UIs will be reduced, and we will do most of our work by directing agents through language. Where language is not enough we will use custom visualizations and purpose-built UI controls that contain and directly manipulate only the relevant information for the task at hand, constructed on-the-fly. We may not need highly general UIs based on abstractions and metaphors to the physical world anymore.

Re: Steam Frame starts at $1059

#425
post #374

I know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back. I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with inp…

> Wireless headsets also _suck_ for simulators and productivity - where a battery only adds weights and a wire is not noticable. you could... just plug it in? unless the frame cannot be used while charging, but i haven't seen anyone claim that.

At least with the Quest, the video quality over cable was only slightly better than wireless. The heat and weight of the extra hardware also becomes noticeable when sitting for a while.

For example, there's no way I could do an 8 hour work day inside a Quest - but I imagine a cool lightweight bigscreen beyond would be fine.

I used to love shooting games in my G2, I got the Quest and, despite having a similar resolution, I could hardly make out distant targets whether wired or not. It entirely killed VR for me and I haven't used it in over 6 months.

Re: Steam Frame starts at $1059

#427

I want this for one reason and one reason only: DCS. Anyone know how well it works/doesn't work yet? I've waited for years to get a VR heads for DCS (its a flight simulator folks) .. and now, maybe, this is it.

Something to keep in mind that a lot of simmers (DCS specifically) don't get when they want to jump into VR: Once you hit the advanced 3rd Gen or any 4th Gen fighter or attack aircraft (essentially anything where you go "heads down" for any significant portion of the aircrafts mission profile) VR becomes more of a liability than an asset. For those aircraft being a pilot is secondary to being a systems operator. Thin…

Does not seems like a very realistic simulation if you basically give both the pilot and operators their own home office. In reality that does not fit into a fighter jet & the idea being to simulate that experience as realistically as possible.

Re: Steam Frame starts at $1059

#429

I know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back. I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with inp…

Wired is only great if you're sitting down, playing driving or flying simulators. If you ever need to turn or move, wires get annoying really fast. Even with Beat Saber, it's terrible

I agree but, my experience with wireless has been so bad that I'd rather be able to play games with a wire than avoid them without one.

I liked shooters and going from the G2 where I could actually use sniper rifles to barely being able to make out people down a corridor - wired or wireless - really killed it for me.

I have pretty much given up on VR as a result.

Re: Steam Frame starts at $1059

#430
post #47

Earlier quoted context omitted.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

You can do this really well on $200 AR headsets that fit on your face like sunglasses and uses the battery of the device it's plugged into to last many hours. If this is the biggest point, then I don't see why Xreal isn't more popular.

Maybe some of the non-xreal brands or some combinations of hardware provide usable experiences, but all my experiences with xreal have been abysmal.
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