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Steam Frame starts at $1059

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Re: Steam Frame starts at $1059

#312
post #18

Earlier quoted context omitted.

For me a lot of the value comes from the freedom you get with frame. Valve says “it’s your PC, install what you want” and it runs an open source OS. It’s the first truly Linux friendly headset (it runs arch btw) and I don’t have to send my data to Meta. Also foveated streaming means, according to reviewers, a pretty decent wireless PCVR experience. I can’t wait to play half life Alyx without a tether. Valve is just d…

Yeah, I've been Linux-only on the desktop since the early aughts and trying to get the Valve Index working was so frustrating and inconsistent I eventually gave up. It sits collecting dust and I've still never played more than the first fifteen minutes of HL: Alyx (because no game is worth installing Windows for). Very much looking forward to maybe actually being able to use VR on my gaming computer.

Just echo'ing the other comment.

I'm on arch, and with nearly no tinkering my index just works.

Only low level knowledge I think would be useful is the different VR runtimes. SteamVR vs Monado

Re: Steam Frame starts at $1059

#314

Earlier quoted context omitted.

The motion sickness in particular is something that's been mostly solved by using non-stick locomotion, like Gorilla Tag ( https://store.steampowered.com/app/1533390/Gorilla_Tag/ ). Both the 'big name' developers and the various flat-to-VR mod makers still insist on stick locomotion, though, even though that actively makes the experience worse.

That's not a solution, that's a workaroud. Gorilla Tag is still a niche game where you're simulating gorillas. Most games are human-centric, so until we're able to move around using our legs & feet, stick locomotion is still the preferred way to get around in a human-centric simulated environment.

[deleted]

Re: Steam Frame starts at $1059

#315
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

1. Try Google Earth VR if you haven't. I've poured hours into it and it can be an almost emotional experience.

https://youtu.be/SCrkZOx5Q1M

2. There have been some big advances in converting traditional flat games to VR, especially UEVR (for Unreal games) and various custom mods. It takes a bit more work, but the experience is worth it, even for games you've played 1000 times before.

Re: Steam Frame starts at $1059

#316
post #8

GamersNexus released a video comparing the Frame VR vs Meta Quest 3 today, worth a watch for the Frame review alone: https://www.youtube.com/watch?v=vcerOYY_K1g

The comparison difference of terms and conditions was hilarious and spot on. Well done GN!

Re: Steam Frame starts at $1059

#317

Earlier quoted context omitted.

Everything from meta is a spyware and should be only touched inside a VM like with any other malware vendors. Money is just a number and far less precious than personal dignity and privacy. I don't even get the idea why people really would compare something around 1k usd range in developed countries, it's a no brainer.

> Everything from meta is a spyware and should be only touched inside a VM like with any other malware vendors. I'm on your side, but this kind of hyperbole weakens your argument. Tell me about the spyware in pytorch, react, zstd, or llama3.2:1b and how you shouldn't touch this except within a VM.

Took me a very small amount of time to figure out pytorch was a one man effort that actually was discouraged by Facebook initially, and the dev no longer works there

Re: Steam Frame starts at $1059

#318
I know everyone is singing the praises of the Steam Frame's wireless capabilities but honestly, I just want my wired VR experience back.

I had a Rift 2, Reverb G2, then Quest 2 and eventually Quest 3. Despite the Quest 3 having a resolution similar to the G2, it looked more like the Rift 2 than the awe inspiring G2. Wireless gaming never looked as sharp and streaming over USB was also a very poor experience, with input latency and artifacting.

Wireless headsets also _suck_ for simulators and productivity - where a battery only adds weights and a wire is not noticable.

Personally, I would love to see a wired headset that resembles the bigscreen beyond but with inside out tracking and a universal face gasket. For wireless experiences, I'd love to be able to plug my phone in, put it in my back pocket and use it that way.

That sort of "head mounted display"-first approach would make it practical to use the device for productivity / screen replacement while gaming would be dependant on your phone or computer.

Re: Steam Frame starts at $1059

#319
post #7

At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware

The price is basically the same as the Index was at launch 7 years ago. With the devaluing of the currency, the increase in specs and capabilities, and the current component suppy crisis, it is a deal. Adjusted for inflation the Index would cost $1300 today, which now gets you a Frame with 1TB of internal storage.

Re: Steam Frame starts at $1059

#320
post #281

Earlier quoted context omitted.

I work on a Quest 3 no problem. This is sharper.

Honestly I'be tried Quest 3 and it was not enough for me to consider it anything more than just a toy. How many hours a day you spend in it? How often do you use it?

Most days often for several hours.
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