Earlier quoted context omitted.
This machine runs Linux, it comes with KDE. This is the open Apple Vision Pro alternative that you can use as a real computer. It comes with a black and white passthrough camera but you can add on a 5K color one. There's ongoing work for a full Plasma XR mode, so you aren't restricted to a "virtual desktop" experience: https://invent.kde.org/plasma/kwin/-/merge_requests/8671
So it may be a good wirk machine to use during long flights, with a compact wireless keyboard. Unless you fly first class, using a laptop on a plane is painful.
Steam Frame starts at $1059
181–190 of 457 posts
Re: Steam Frame starts at $1059
#182Great news: SteamOS running on a Snapdragon 8 Gen 3, ARM64 Bad news: I'm poor. Just wish I had pocket money for niche products like this.
Bad news: It's trapped in a VR headset and not a pocket-size steam deck
Re: Steam Frame starts at $1059
#183Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
Re: Steam Frame starts at $1059
#184I do hope Valve's work on ARM64 for this, alongside improvements to performance in Honeykrisp, make for a dramatically better experience with Linux on Apple Silicon Macs. They're very lovely devices with big GPUs, and I would love to (one day when ram prices go back to normal!) repurpose my M3 Max as a under TV Steam Machine when I upgrade.
fwiw, I’m already playing windows games on my Retroid (Android ARM Snapdragon) console and it’s already really good at least compatibility wise. I mean, you can comfortably play GTAV on this thing and it’s powered by a smartphone processor. Your dreams are going to become true.
Re: Steam Frame starts at $1059
#185As someone who made a purchase on steam (that I can't even play) after the release of the Steam Machine, but before the release of the Steam Frame, in the hopes that the date would be later, I am disappointed that they used the same date, such that that purchase still does not unlock the ability to order.
Re: Steam Frame starts at $1059
#186Can someone explain why you'd want to actually run things on it instead of having a much lighter screens-and-headphones-only unit that plugs it into a more powerful machine that renders things for it? What's the benefit of having to strap all this extra hot hardware and batteries to your face.
Is it just about it being wireless? Surely there are wireless protocols that can stream high-bandwidth videostreams from your PC to VR goggles.
Not trying to be snarky or facetious, but genuinely curious.
Re: Steam Frame starts at $1059
#187Earlier quoted context omitted.
Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.
How long is that comfortable? For sure not couple of hours in 1 go
Re: Steam Frame starts at $1059
#188If use for solely VR Gaming, and you don't care a ton about the privacy aspect, it is a hard sell against a new or used Q3. However, for myself personally I love the idea of it as a device I can tinker with and have full control over. I would love to also replace my laptop with it while traveling. Especially with a small wireless keyboard it has a good chance to replace my laptop for tinkering/gaming on the go. With…
That depends. Having had a Quest 2 and dealt...nay, put up with with Meta and their god awful ecosystem you couldn't pay me to touch another one of their headsets. I'll take an open linux based one over a Q3 any day. That alone makes the price difference worth it to me. Throw in the foveated streaming and the vastly superior quality and latency of streaming and it makes for a fairly decent offering.
Re: Steam Frame starts at $1059
#189It's full of technical details and down-to-earth analysis, and includes interviews with the Valve engineers.
Re: Steam Frame starts at $1059
#190I've never been interested in VR headsets and am not very educated about it. Can someone explain why you'd want to actually run things on it instead of having a much lighter screens-and-headphones-only unit that plugs it into a more powerful machine that renders things for it? What's the benefit of having to strap all this extra hot hardware and batteries to your face. Is it just about it being wireless? Surely there…
An advantage of a standalone unit is you can take it with you, or for people who don't already have a gaming computer.
You're also asking why not have it plug to a more powerful machine. The answer for that is simple: wires get snagged and pulled on, in practice it's a poor experience (remember, you cannot see the wires when you are wearing the headset).